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	<title>GamesTopica.Net &#187; weapons</title>
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		<title>Dragon Age Pen and Paper RPG Items: Arrows and Bombs</title>
		<link>http://www.gamestopica.net/2009/12/dragon-age-pen-and-paper-rpg-items-arrows-and-bombs/</link>
		<comments>http://www.gamestopica.net/2009/12/dragon-age-pen-and-paper-rpg-items-arrows-and-bombs/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 14:45:50 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1361</guid>
		<description><![CDATA[<p>Enchanted items can easily make characters too powerful; one way to give players cool toys to play with, but still challenge them is to have one-use magical items, such as potions, wands with charges, and for Dragon Age cases, bombs and special arrows. Those arrows cannot be found in stores (unlike the CRPG!) and the bombs must be specially made. Since there is scant rules on crafting, I will just list the effects of those items and leave the methods of making those special items till later.</p>
<h2><span id="more-1361"></span>Bombs</h2>
<p>These alchemical creations explode in a variety of ways when expose to air, or when the mix of strange blackpowder within it is ignite, causing the clay jars or pots holding the mixture to shower upon the enemies. It takes a Strength test (3d6 + Strength) to make a good throw, and it at most can go up to 8 yards.</p>
<p>Bombs in the CRPG does good damage at the beginning (the Prima Strategy Guide lists them as doing 80 points of damage), but become lackluster towards the end of the game. As characters in the CRPG starts with 90 to 110 Health, and the PnP version starts with 20 to 35 Health, the bombs all do 3d6 points of damage.</p>
<p>As this is a PnP RPG game where stuff can be more flexible, I have added some side-effects of using those bombs.</p>
<p><em>Acid Flask: </em>3d6 nature damage within 4 yards, all targets take 1d6 points of damage next round, and 1d3 the round after. Double the AR for reducing damage from the Acid Flask.<br />
<em></em></p>
<p><em>Fire Bomb: </em>3d6 fire damage within 4 yards, will set flammable substance on fire<br />
<em></em></p>
<p><em>Freeze Bomb:</em>3d6 ice damage within 4 yards, puts out fire, creates a thick alchemical fog which gives -2 penalty Attack to those within<br />
<em></em></p>
<p><em>Shock Bomb: </em>3d6 electricity damage within 4 yards, make a Constitution roll with the TN as the damage done or else loses major action</p>
<p><em>Soulrot Bomb: </em>3d6 spirit damage within 4 yards, all those who takes more than 12 points of damage suffer -1 penalty to Magic for 1 minute</p>
<h2>Arrows</h2>
<p>Those arrows are either coated with a susbtance that does elemental damage, or weaved with magic to achieve their effects. Enchanting items is usually left to the Tranquil (or in some cases, a very talent Dwarven savant), and hence it is not possible for PCs to craft their own enchanted items within the constraints of Freleden.</p>
<p><em>Andraste&#8217;s Arrows: </em>Target suffers -2 Magic for one turn if hit<br />
<em>Arrow of Filth: </em>+1 Nature damage<br />
<em>Elf-Flight Arrow: </em>+3 Attack, use 3 Stunt Points to make a target unable to perform a major action<br />
<em>Fire Arrow: </em>+1 fire damage<br />
<em>Ice Arrow: </em>+2 ice damage</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Enchanted items can easily make characters too powerful; one way to give players cool toys to play with, but still challenge them is to have one-use magical items, such as potions, wands with charges, and for Dragon Age cases, bombs and special arrows. Those arrows cannot be found in stores (unlike the CRPG!) and the bombs must be specially made. Since there is scant rules on crafting, I will just list the effects of those items and leave the methods of making those special items till later.</p>
<h2><span id="more-1361"></span>Bombs</h2>
<p>These alchemical creations explode in a variety of ways when expose to air, or when the mix of strange blackpowder within it is ignite, causing the clay jars or pots holding the mixture to shower upon the enemies. It takes a Strength test (3d6 + Strength) to make a good throw, and it at most can go up to 8 yards.</p>
<p>Bombs in the CRPG does good damage at the beginning (the Prima Strategy Guide lists them as doing 80 points of damage), but become lackluster towards the end of the game. As characters in the CRPG starts with 90 to 110 Health, and the PnP version starts with 20 to 35 Health, the bombs all do 3d6 points of damage.</p>
<p>As this is a PnP RPG game where stuff can be more flexible, I have added some side-effects of using those bombs.</p>
<p><em>Acid Flask: </em>3d6 nature damage within 4 yards, all targets take 1d6 points of damage next round, and 1d3 the round after. Double the AR for reducing damage from the Acid Flask.<br />
<em></em></p>
<p><em>Fire Bomb: </em>3d6 fire damage within 4 yards, will set flammable substance on fire<br />
<em></em></p>
<p><em>Freeze Bomb:</em>3d6 ice damage within 4 yards, puts out fire, creates a thick alchemical fog which gives -2 penalty Attack to those within<br />
<em></em></p>
<p><em>Shock Bomb: </em>3d6 electricity damage within 4 yards, make a Constitution roll with the TN as the damage done or else loses major action</p>
<p><em>Soulrot Bomb: </em>3d6 spirit damage within 4 yards, all those who takes more than 12 points of damage suffer -1 penalty to Magic for 1 minute</p>
<h2>Arrows</h2>
<p>Those arrows are either coated with a susbtance that does elemental damage, or weaved with magic to achieve their effects. Enchanting items is usually left to the Tranquil (or in some cases, a very talent Dwarven savant), and hence it is not possible for PCs to craft their own enchanted items within the constraints of Freleden.</p>
<p><em>Andraste&#8217;s Arrows: </em>Target suffers -2 Magic for one turn if hit<br />
<em>Arrow of Filth: </em>+1 Nature damage<br />
<em>Elf-Flight Arrow: </em>+3 Attack, use 3 Stunt Points to make a target unable to perform a major action<br />
<em>Fire Arrow: </em>+1 fire damage<br />
<em>Ice Arrow: </em>+2 ice damage</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[Dragon Age Magical Items]]></series:name>
	</item>
		<item>
		<title>Bows for the Dragon Age PnP RPG</title>
		<link>http://www.gamestopica.net/2009/12/bows-for-the-dragon-age-pnp-rpg/</link>
		<comments>http://www.gamestopica.net/2009/12/bows-for-the-dragon-age-pnp-rpg/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 16:02:41 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1357</guid>
		<description><![CDATA[<p>Last time we have the swords, this time round we have the bows! As my characters for my first game <em>The Dalish Curse</em> do not use crossbows, I will convert the shortbows and longbows first, and then move on to their mechanical counter-part.</p>
<h2><span id="more-1357"></span>Shortbows</h2>
<p><em>Scout Bow: </em>1 in 6 chance of Aim being  free action*<br />
<em>The Dark Moon: </em>+1 Will Power, AR 2 against Nature damage, Ignore 2 points of AR<br />
<em>The Fox&#8217;s Bow: </em>+2 Defense vs. ranged attacks<br />
<em>Whitewood Bow: </em>+2 damage, +1 Stunt Point<br />
<em>Wilds Bow</em>: AR 2 against Nature damage</p>
<h2>Longbows</h2>
<p><em>Antivan Longbow: </em>+1 Stunt Points<br />
<em>Bow of the Golden Sun: </em>+2 Attack<br />
<em>Dalish Longbow</em>: 1 in 6 chance of Aim being a free action<br />
<em>Falon&#8217;Din&#8217;s Reach</em>: +1 damage, 1 in 6 chance of Aim being a free action<br />
<em>Far Song: </em>+2 damage, 1 in 6 chance of Aim being a free action, +1 SP, +3 Attack, add damage from the Dragon die on hit<br />
<em>Mage&#8217;s Eye: </em>add damage from half the dragon die on hit, +2 Attack<br />
<em>Marjolaine&#8217;s Recurve: </em>+2 Cunning, +2 damage, 1 in 6 chance of Aim being a free action<br />
<em>Spear Thrower: </em>1 in 6 chance of Aim being a free action, ignore 1 point of AR<br />
<em>Wolf-Killer: </em>+2 damage against undead, +3 damage against beasts</p>
<p>* As a way of balancing the item, the second Aim action (if the player chooses to take it) will not have a chance of being free.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Last time we have the swords, this time round we have the bows! As my characters for my first game <em>The Dalish Curse</em> do not use crossbows, I will convert the shortbows and longbows first, and then move on to their mechanical counter-part.</p>
<h2><span id="more-1357"></span>Shortbows</h2>
<p><em>Scout Bow: </em>1 in 6 chance of Aim being  free action*<br />
<em>The Dark Moon: </em>+1 Will Power, AR 2 against Nature damage, Ignore 2 points of AR<br />
<em>The Fox&#8217;s Bow: </em>+2 Defense vs. ranged attacks<br />
<em>Whitewood Bow: </em>+2 damage, +1 Stunt Point<br />
<em>Wilds Bow</em>: AR 2 against Nature damage</p>
<h2>Longbows</h2>
<p><em>Antivan Longbow: </em>+1 Stunt Points<br />
<em>Bow of the Golden Sun: </em>+2 Attack<br />
<em>Dalish Longbow</em>: 1 in 6 chance of Aim being a free action<br />
<em>Falon&#8217;Din&#8217;s Reach</em>: +1 damage, 1 in 6 chance of Aim being a free action<br />
<em>Far Song: </em>+2 damage, 1 in 6 chance of Aim being a free action, +1 SP, +3 Attack, add damage from the Dragon die on hit<br />
<em>Mage&#8217;s Eye: </em>add damage from half the dragon die on hit, +2 Attack<br />
<em>Marjolaine&#8217;s Recurve: </em>+2 Cunning, +2 damage, 1 in 6 chance of Aim being a free action<br />
<em>Spear Thrower: </em>1 in 6 chance of Aim being a free action, ignore 1 point of AR<br />
<em>Wolf-Killer: </em>+2 damage against undead, +3 damage against beasts</p>
<p>* As a way of balancing the item, the second Aim action (if the player chooses to take it) will not have a chance of being free.</p>
]]></content:encoded>
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		<series:name><![CDATA[Dragon Age Magical Items]]></series:name>
	</item>
		<item>
		<title>Great Sword [Black Hatred]</title>
		<link>http://www.gamestopica.net/2009/05/great-sword-black-hatred/</link>
		<comments>http://www.gamestopica.net/2009/05/great-sword-black-hatred/#comments</comments>
		<pubDate>Sun, 10 May 2009 03:48:41 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=953</guid>
		<description><![CDATA[<p>Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.</p>
<p><strong>Dragon Warrior<br />
</strong>Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the &#8216;hatred&#8217; that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.</p>
<p><strong>Fate<br />
</strong>Hatred as my Weapon, Always Hating</p>
<p><strong>Altered Fate<br />
</strong>Hatred as My Weapon +<em>x </em>(Frequent, <em>x </em>is the value of an Aspect related to the character&#8217;s hatred), Always Hating +3 (Frequent, disability)<br />
Abilities: Hatred Never Dies +<em>x</em> (target: self only, form: event, function: curse, disability, <em>x</em> is the value of an Aspect related to the character&#8217;s hatred, triggers: when character kills a hated target of his choice)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.</p>
<p><strong>Dragon Warrior<br />
</strong>Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the &#8216;hatred&#8217; that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.</p>
<p><strong>Fate<br />
</strong>Hatred as my Weapon, Always Hating</p>
<p><strong>Altered Fate<br />
</strong>Hatred as My Weapon +<em>x </em>(Frequent, <em>x </em>is the value of an Aspect related to the character&#8217;s hatred), Always Hating +3 (Frequent, disability)<br />
Abilities: Hatred Never Dies +<em>x</em> (target: self only, form: event, function: curse, disability, <em>x</em> is the value of an Aspect related to the character&#8217;s hatred, triggers: when character kills a hated target of his choice)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Longsword] The Bloodsteel Sword</title>
		<link>http://www.gamestopica.net/2009/05/longsword-the-bloodsteel-sword/</link>
		<comments>http://www.gamestopica.net/2009/05/longsword-the-bloodsteel-sword/#comments</comments>
		<pubDate>Tue, 05 May 2009 06:39:10 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=923</guid>
		<description><![CDATA[<p>Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword&#8217;s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain &#8211; including that of its wielder, but that is only just tales.</p>
<p><strong>Dragon Warrior Stats:<br />
</strong>Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword&#8217;s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not &#8216;fed&#8217; with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.</p>
<p><strong>Fate:<br />
</strong>Aspect: It Grows Stronger with Blood</p>
<p><strong>Altered Fate:<br />
</strong>Damage: 2<br />
Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword&#8217;s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain &#8211; including that of its wielder, but that is only just tales.</p>
<p><strong>Dragon Warrior Stats:<br />
</strong>Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword&#8217;s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not &#8216;fed&#8217; with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.</p>
<p><strong>Fate:<br />
</strong>Aspect: It Grows Stronger with Blood</p>
<p><strong>Altered Fate:<br />
</strong>Damage: 2<br />
Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Longbow] Galehorn</title>
		<link>http://www.gamestopica.net/2009/04/longbow-galehorn/</link>
		<comments>http://www.gamestopica.net/2009/04/longbow-galehorn/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 12:55:44 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=893</guid>
		<description><![CDATA[<p>A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow &#8211; Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow &#8211; the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.</p>
<p><strong>Fate 3.0:<br />
</strong>The Arrow Cuts Through the Air, Call Forth the Wind</p>
<p><strong>Altered Fate<br />
</strong>Longbow (range: far, damage: 4),<br />
Aspects: The Arrow Cuts Through the Air +3 (Common)<br />
Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow &#8211; Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow &#8211; the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.</p>
<p><strong>Fate 3.0:<br />
</strong>The Arrow Cuts Through the Air, Call Forth the Wind</p>
<p><strong>Altered Fate<br />
</strong>Longbow (range: far, damage: 4),<br />
Aspects: The Arrow Cuts Through the Air +3 (Common)<br />
Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Shield [Thunderface]</title>
		<link>http://www.gamestopica.net/2009/04/shield-thunderface/</link>
		<comments>http://www.gamestopica.net/2009/04/shield-thunderface/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 13:03:37 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=835</guid>
		<description><![CDATA[<p>This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.</p>
<p><strong>Dragon Warriors Stat:<br />
</strong>Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.</p>
<p><strong>Fate 3.0:<br />
</strong>Aspect: Shield of Lightning</p>
<p><strong>Altered Fate:<br />
</strong>Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons <em>or</em> contact with enemy )<br />
Aspect: Shield of Lightning</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.</p>
<p><strong>Dragon Warriors Stat:<br />
</strong>Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.</p>
<p><strong>Fate 3.0:<br />
</strong>Aspect: Shield of Lightning</p>
<p><strong>Altered Fate:<br />
</strong>Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons <em>or</em> contact with enemy )<br />
Aspect: Shield of Lightning</p>
]]></content:encoded>
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		<title>Assassin&#8217;s Needle</title>
		<link>http://www.gamestopica.net/2009/02/assassins-needle/</link>
		<comments>http://www.gamestopica.net/2009/02/assassins-needle/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 13:00:37 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=402</guid>
		<description><![CDATA[<p>A sleek midnight black edge tempered to a short piercing point, the Assassin&#8217;s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin&#8217;s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.</p>
<p><span id="more-402"></span><strong>Fate 3.0 Stats<br />
</strong>Coated with Poison, Pierces through Armour, Fact: Destroyed on Use</p>
<p><strong>Altered Fate Stats<br />
</strong>Armour Piercing (+3 Frequent Aspect, invoked when striking against armoured targets), Destroyed after Use (Fact)</p>
<p><strong>Dragon Warriors Stats<br />
</strong>Assassin&#8217;s Needle (5*, 4), destroyed after one use<br />
* Always assume armour bypass roll is 5</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A sleek midnight black edge tempered to a short piercing point, the Assassin&#8217;s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin&#8217;s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.</p>
<p><span id="more-402"></span><strong>Fate 3.0 Stats<br />
</strong>Coated with Poison, Pierces through Armour, Fact: Destroyed on Use</p>
<p><strong>Altered Fate Stats<br />
</strong>Armour Piercing (+3 Frequent Aspect, invoked when striking against armoured targets), Destroyed after Use (Fact)</p>
<p><strong>Dragon Warriors Stats<br />
</strong>Assassin&#8217;s Needle (5*, 4), destroyed after one use<br />
* Always assume armour bypass roll is 5</p>
]]></content:encoded>
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		<title>Short Sword [Bloodfury]</title>
		<link>http://www.gamestopica.net/2009/02/short-sword-bloodfury/</link>
		<comments>http://www.gamestopica.net/2009/02/short-sword-bloodfury/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 13:47:08 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[dragon warriors]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=332</guid>
		<description><![CDATA[<p>The phrase &#8220;bsererker&#8217;s fury&#8221; comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)&#8230;<br />
<span id="more-332"></span><br />
One of the warriors, who was pinned at a cliff wall, had no choice but to fight with all his life. His surviving companions, one which became a minstrel afterward, notice that with each blow the goblins landed, the desperate warrior fought on much fiercer. Although he perished, the sword which he used in that fateful battle did not and was imbued with some of its owner&#8217;s tenacity and fury.</p>
<p><strong>Fate 3.0 Stats<br />
</strong>Aspect: Fight till my last breath! , Before any of you shed more blood</p>
<p><strong>Altered Fate Stats<br />
</strong>Let Blood Fury take me! ( Common Major Aspect, use by character when have 2 or less Physical Stress boxes unchecked, combat actions only, buff), Berserk Speed (Common Significant Aspect, use by character when have 2 or less Physical Stress boxes unchecked, Initiative only, buff)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Short Sword  (d8, 3 points)<strong>, </strong>becomes a +2 weapons (d8+2, 5 points) when wielder has 3 HP or less and also grant the user one additional attack at the start of the round before anyone else acts. He would only collapse when his HP falls below -3 (which is when he dies too).</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The phrase &#8220;bsererker&#8217;s fury&#8221; comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)&#8230;<br />
<span id="more-332"></span><br />
One of the warriors, who was pinned at a cliff wall, had no choice but to fight with all his life. His surviving companions, one which became a minstrel afterward, notice that with each blow the goblins landed, the desperate warrior fought on much fiercer. Although he perished, the sword which he used in that fateful battle did not and was imbued with some of its owner&#8217;s tenacity and fury.</p>
<p><strong>Fate 3.0 Stats<br />
</strong>Aspect: Fight till my last breath! , Before any of you shed more blood</p>
<p><strong>Altered Fate Stats<br />
</strong>Let Blood Fury take me! ( Common Major Aspect, use by character when have 2 or less Physical Stress boxes unchecked, combat actions only, buff), Berserk Speed (Common Significant Aspect, use by character when have 2 or less Physical Stress boxes unchecked, Initiative only, buff)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Short Sword  (d8, 3 points)<strong>, </strong>becomes a +2 weapons (d8+2, 5 points) when wielder has 3 HP or less and also grant the user one additional attack at the start of the round before anyone else acts. He would only collapse when his HP falls below -3 (which is when he dies too).</p>
]]></content:encoded>
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		<title>Bastard Sword [The Grief of Shame]</title>
		<link>http://www.gamestopica.net/2009/01/shadows-grief/</link>
		<comments>http://www.gamestopica.net/2009/01/shadows-grief/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 13:59:58 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=285</guid>
		<description><![CDATA[<p>The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel &#8211; with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer&#8217;s spells,  the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight&#8217;s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.</p>
<p>The sword was changed by the event and is now known as The Grief of Shame.<br />
<span id="more-285"></span></p>
<p><strong>Fate Stats:<br />
</strong>Your Spell Fails You, Warded from Curses, Accursed Love</p>
<p><strong>Altered Fate Stats:<br />
</strong>Your Spell Fails You (Common, Significant, +2 Difficulty to any spells cast against wielder), Warded from Curses (Common, Significant, +2 to resisting curse-like spells), Accused Love (Storyline Aspect)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Bastard Sword +1 (d10+1, 6)<br />
The blade itself cannot be affected by any magic.<br />
+2 Magical Defence<br />
Each time a spell is cast within 5m of the wielder, there is a 1 in 6 chance that it will fail automatically. This affect allies too.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel &#8211; with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer&#8217;s spells,  the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight&#8217;s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.</p>
<p>The sword was changed by the event and is now known as The Grief of Shame.<br />
<span id="more-285"></span></p>
<p><strong>Fate Stats:<br />
</strong>Your Spell Fails You, Warded from Curses, Accursed Love</p>
<p><strong>Altered Fate Stats:<br />
</strong>Your Spell Fails You (Common, Significant, +2 Difficulty to any spells cast against wielder), Warded from Curses (Common, Significant, +2 to resisting curse-like spells), Accused Love (Storyline Aspect)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Bastard Sword +1 (d10+1, 6)<br />
The blade itself cannot be affected by any magic.<br />
+2 Magical Defence<br />
Each time a spell is cast within 5m of the wielder, there is a 1 in 6 chance that it will fail automatically. This affect allies too.</p>
]]></content:encoded>
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		<title>Long Axe [Skysplitter]</title>
		<link>http://www.gamestopica.net/2009/01/long-axe-skysplitter/</link>
		<comments>http://www.gamestopica.net/2009/01/long-axe-skysplitter/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 12:50:56 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=117</guid>
		<description><![CDATA[<p>More than two dozen years ago, a meteor split through the sky, crashing into a forested area. Skysplitter is an axe fashioned from that meteor and some other clever alloy and is the length of an eplison or an eye-axe. It&#8217;s grip is decorated with leather and craved from strong oak. Magical protection are paper-thin before this axe.<br />
<span id="more-117"></span></p>
<p><strong>Fate Stats<br />
</strong>Aspects: Iron-Keen Edge, Break through Magical Barrier</p>
<p><strong>Dragon Warrior Stats<br />
</strong>+1 Battle Axe(d8+1, 7 points).<br />
Attacks from this axe passes through <em>Invulnerability, </em> and other such barriers at half damage. Against magic that absorbs damage, such as <em>Force Field</em>, it does double damage.</p>
<p><strong>Altered Fate Stats<br />
</strong>Lethality: +2, Breaks through Magical Barrier (Frequent Significant), Long Reach, Heavy</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>More than two dozen years ago, a meteor split through the sky, crashing into a forested area. Skysplitter is an axe fashioned from that meteor and some other clever alloy and is the length of an eplison or an eye-axe. It&#8217;s grip is decorated with leather and craved from strong oak. Magical protection are paper-thin before this axe.<br />
<span id="more-117"></span></p>
<p><strong>Fate Stats<br />
</strong>Aspects: Iron-Keen Edge, Break through Magical Barrier</p>
<p><strong>Dragon Warrior Stats<br />
</strong>+1 Battle Axe(d8+1, 7 points).<br />
Attacks from this axe passes through <em>Invulnerability, </em> and other such barriers at half damage. Against magic that absorbs damage, such as <em>Force Field</em>, it does double damage.</p>
<p><strong>Altered Fate Stats<br />
</strong>Lethality: +2, Breaks through Magical Barrier (Frequent Significant), Long Reach, Heavy</p>
]]></content:encoded>
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