• This entry is part 3 of 3 in the series Dragon Age Magical Items

    Enchanted items can easily make characters too powerful; one way to give players cool toys to play with, but still challenge them is to have one-use magical items, such as potions, wands with charges, and for Dragon Age cases, bombs and special arrows. Those arrows cannot be found in stores (unlike the CRPG!) and the bombs must be specially made. Since there is scant rules on crafting, I will just list the effects of those items and leave the methods of making those special items till later.

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  • This entry is part 2 of 3 in the series Dragon Age Magical Items

    Last time we have the swords, this time round we have the bows! As my characters for my first game The Dalish Curse do not use crossbows, I will convert the shortbows and longbows first, and then move on to their mechanical counter-part.

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  • Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.

    Dragon Warrior
    Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the ‘hatred’ that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.

    Fate
    Hatred as my Weapon, Always Hating

    Altered Fate
    Hatred as My Weapon +x (Frequent, x is the value of an Aspect related to the character’s hatred), Always Hating +3 (Frequent, disability)
    Abilities: Hatred Never Dies +x (target: self only, form: event, function: curse, disability, x is the value of an Aspect related to the character’s hatred, triggers: when character kills a hated target of his choice)

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  • Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword’s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain – including that of its wielder, but that is only just tales.

    Dragon Warrior Stats:
    Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword’s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not ‘fed’ with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.

    Fate:
    Aspect: It Grows Stronger with Blood

    Altered Fate:
    Damage: 2
    Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)

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  • A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow – Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.

    Dragon Warriors Stats:
    Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow – the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.

    Fate 3.0:
    The Arrow Cuts Through the Air, Call Forth the Wind

    Altered Fate
    Longbow (range: far, damage: 4),
    Aspects: The Arrow Cuts Through the Air +3 (Common)
    Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability)

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  • This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.

    Dragon Warriors Stat:
    Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.

    Fate 3.0:
    Aspect: Shield of Lightning

    Altered Fate:
    Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons or contact with enemy )
    Aspect: Shield of Lightning

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  • A sleek midnight black edge tempered to a short piercing point, the Assassin’s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin’s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.

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  • The phrase “bsererker’s fury” comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)…
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  • The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel – with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer’s spells,  the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight’s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.

    The sword was changed by the event and is now known as The Grief of Shame.
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  • More than two dozen years ago, a meteor split through the sky, crashing into a forested area. Skysplitter is an axe fashioned from that meteor and some other clever alloy and is the length of an eplison or an eye-axe. It’s grip is decorated with leather and craved from strong oak. Magical protection are paper-thin before this axe.
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