One of the best things about Mass Effect is the numerous plot hooks available, without needing you to delve too deeply into the lore of the game. Bioware did such a good job of presenting the world that the issues facing a mercenary or gun for hire are clear enough. Not just that, if you log into the Cerebus network, you are often fed interesting nuggets of short story that makes the game deeper and richer. A president who got her life extended – is she still eligible for office? Corporations with their mercenaries fighting for control of worlds, plus a terrorism incident when space-crafts are crashed into habitats. There’s a lot of stuff to do be done in the Mass Effect world.
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Tags: adventure idea, mass effect, seeds
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A kingdom is falling apart because of a prophecy. Ancient ruling houses have began to war with each other. The sons of the king began to plot to overthrow their father, but first have to deal with each other. Meanwhile, merchant houses secretly began a covert war through the use of spies, assassins and adventurers. All are determined that they are destined to stop an ancient evil, become a glorious ruler and other grandiose dreams. What madness have stricken those people?
Adventure Types: Devious Schemes
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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It is the most disorganized, unruly and unprofessional convoy the adventurers have ever seemed. There are no forward scouts, the guards look ill at ease with their weapons and the route includes narrow valleys, thick forests and hilly paths. The leader of the caravan doesn’t seem to mind all these and jokingly dismiss any concerns the adventurers may bring up. And when the brigands attack, the order given is immediate. “Flee for your life!”
Adventure Types: Devious Schemes
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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Towns and villages have came down with all sort of minor illness – coughing fits, flu and the fever, but nothing fatal. Doctors and healers suspect a plague of some sort is sweeping the lands, but this is one plague that must not be stopped. If the adventurers attempted to track down the cause of the plague, they encounter numerous resistances from unexpected quarters.
Adventure Types: Devious Schemes, Suburban Adventures
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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A group of hunters are in town. No any ordinary hunters they are, for their prey are shapeshifters and the like. A young healer in the town, practicing under a learned physician, is accused to be the one of the shapeshifters and they attempted to apprehend her. In the chaos that erupted, the young lady suddenly takes the form of an eagle and flee. Is she really a shapeshifter infiltrating a human community?
Adventure Types: Intrigue, Suburban Adventures, There Lies Monsters
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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It is one of the greatest volcano ever seemed. Its eruption, which took place about five hundred years ago, wiped out an entire chain of islands and countless ports and settlements. In the wake of the storm of ashes and lava, is a large volcano towering above the pale blue sea. Over years, its crater collected water and became a lake. As the volcano extends high beyond the clouds, the water is numbingly cold.
Adventure Types: Exotic Locations, Exploration, There Lies Monsters
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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Far north, past the freezing expanse of bone-chilling seas and through channel where the shores are encrusted with ice, one will come to a great cliff, its surface smooth and concave in shape in a cave dark as midnight. Structures of frozen ice – stairs, platforms and such hang from the other end of caves, where mirrors of ice on adjustable hinges stand. What is this straight contraption?
Adventure Types: Discovering Lore, Exotic Locations, Exploration
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering, seeds
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They soar high above the ground, at least ten metres high. There are towers, walkways and platforms with buildings upon, but there are no doors at the foot of the tower or stairs leading up to the platforms. The region is dry and acrid, and have been preserved those old buildings well. If one survey the site from a high point. he would see that an entire city is built entirely on those platforms.
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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It is as if a mountain has been hurled into the ground, creating a landscape of shattered rocks. They are gigantic in sizes, and represent hills and mountains in miniature. They stretched far across the desolate landscape of brown soil and autumn-yellow grass, and come in colours of pale orange and yellow. Long ago, whoever had lived here, have painted the sheer surface of those rocks. Some figure stunning geometrical figures, while others show scenes from hunts, wars and other unexplainable incidents. Rocks were laid down in patterns, forming circular roads and tracks. Now few people live among those painted rocks – mainly settlers, and the original natives, the artists of those murals, have long disappeared.
Adventure Types: Discovering Lore, Exotic Locations, Exploration
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds
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The highlands of the Verdantstone Mountains are crowned with verdant green plateau, with perilous roads and stairs craved into the side of the cliff leading up to them. Each plateau varies in size and homes a community, and the people of each community are proud, rich with diverse culture and history and possesses a variety of expertise. They trade with their fellow people on the other plateaus by trekking across the dangerous mountain paths. Of particular interest is a mountain which peak is lost to the clouds. A set of stairs have hand craved onto the side of that mountain, and the people there call that the Stairs to the Stars.
Tags: adventure idea, fantasy, fluff/inspiration, game-mastering, seeds





