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  • The Visitor Pattern in C#

    Coding, Games Implementation 29.01.2009 No Comments

    Sometimes in an arcade game where you have different types of entities, the most difficult part is to resolve the collision. Nope, the issue is not detecting collision (which is already one big headache by itself), but rather – “So something did collide; so what’s next?”
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    Tags: Coding, patterns

  • Collision Handling using Double Dispatch

    Coding, Games Implementation 26.01.2009 1 Comment

    A type-safe, object oriented method of resolving the aftermaths of a collision detection using double-dispatch.

    Tags: Coding, patterns

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