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	<title>GamesTopica.Net &#187; game art</title>
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		<title>Diablo 1 &amp; 2 Style Cell Animations</title>
		<link>http://www.gamestopica.net/2009/01/diablo-1-2-style-cell-animations/</link>
		<comments>http://www.gamestopica.net/2009/01/diablo-1-2-style-cell-animations/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 08:28:15 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[Visuals and Effects]]></category>
		<category><![CDATA[game art]]></category>

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		<description><![CDATA[<p>Back when Blizzard was still toying with 2D frame-based animation, they have to pre-render all the motions and export them out as a sequence of animation strip. <a href="http://forums.civfanatics.com/showthread.php?t=118502">A Unit Making Tutorial </a>from the <a href="http://www.civfanatics.com/">Civilization Fanatic Center</a> shows how to do this. Quite a number of tools are involved, so be sure to be ready to invest the time!</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Back when Blizzard was still toying with 2D frame-based animation, they have to pre-render all the motions and export them out as a sequence of animation strip. <a href="http://forums.civfanatics.com/showthread.php?t=118502">A Unit Making Tutorial </a>from the <a href="http://www.civfanatics.com/">Civilization Fanatic Center</a> shows how to do this. Quite a number of tools are involved, so be sure to be ready to invest the time!</p>
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