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	<title>GamesTopica.Net &#187; flash</title>
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	<link>http://www.gamestopica.net</link>
	<description>Topics and Ideas for all sort of Game Creations</description>
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		<title>Detecting the end of a movie clip in AS3</title>
		<link>http://www.gamestopica.net/2009/04/detecting-the-end-of-a-movie-clip-in-as3/</link>
		<comments>http://www.gamestopica.net/2009/04/detecting-the-end-of-a-movie-clip-in-as3/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 08:21:41 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=773</guid>
		<description><![CDATA[<p>Sometimes you want to play a sequence of animation using movie-clips &#8211; this implies that you need to detect when is the end of the clip in question. You can place a variable inside the movie clip inside, but with ActionScript 3 there is another solution &#8211; using the enter frame event of the movie clip to run a function, which then proceed to check if the movie clip has reached its final frame (or any frame, for that matter). <a href="http://www.flashandmath.com/intermediate/externalclips/ext_clip2.html" target="_blank">This solution is discussed at the lower half of the article at Flash&amp;Math.</a></p>
<p>With some work, one should be able to write an observer pattern for this.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Sometimes you want to play a sequence of animation using movie-clips &#8211; this implies that you need to detect when is the end of the clip in question. You can place a variable inside the movie clip inside, but with ActionScript 3 there is another solution &#8211; using the enter frame event of the movie clip to run a function, which then proceed to check if the movie clip has reached its final frame (or any frame, for that matter). <a href="http://www.flashandmath.com/intermediate/externalclips/ext_clip2.html" target="_blank">This solution is discussed at the lower half of the article at Flash&amp;Math.</a></p>
<p>With some work, one should be able to write an observer pattern for this.</p>
]]></content:encoded>
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		<title>A Lengthy Discussion on Gravity</title>
		<link>http://www.gamestopica.net/2009/01/a-lengthy-discussion-on-gravity-and-flash/</link>
		<comments>http://www.gamestopica.net/2009/01/a-lengthy-discussion-on-gravity-and-flash/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 14:22:53 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=103</guid>
		<description><![CDATA[<p>Doing a platformer in Flash can become rather hairy if you consider the physics and gravity involved. Don&#8217;t lose hair over it without checking out this discussion on <a href="http://www.kirupa.com/forum/showthread.php?t=78538" target="_blank">Kirpua about programming platform games physics and gravity</a>.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Doing a platformer in Flash can become rather hairy if you consider the physics and gravity involved. Don&#8217;t lose hair over it without checking out this discussion on <a href="http://www.kirupa.com/forum/showthread.php?t=78538" target="_blank">Kirpua about programming platform games physics and gravity</a>.</p>
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