The grimore of Dragon Warriors is not as thick as in other fantasy role-playing games. Sorcerers, Warlocks and Mystics get access to five (or four for the Mystic) new spells per level. The good thing is that you get all those spells automatically though. However, there is one way to quickly get about two times amount of castable spells, and this is by reversing them. Moonglow becomes Darkness, and so on. Presented below are the level 1 Sorcerer’s Spells, reversed. They are still considered as level 1 spells, but cost 2 MP to cost.
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Those monasteries are located all over at the most inhospitable places of the realm. Nested against hills with no villages in mile, upon a storm-wrecked island or sometimes in a wing of a collapsed and abandoned castle. One visiting the place should take some heed and be braced for the sight that would greet them if they step into one. Only the caretaker of the monastery is alive. Inside, hundreds of skeletal monks, still in their robes, tirelessly makes copies of important treatises, tomes and religious texts. What magic keeps them going? Isn’t anyone particularly concerned about this? Why would adventurers need to go to such a place, anyway?
Adventure Types: Dramatis Personae, Strange Situations
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering
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It is said that in the remote regions of the kingdom, there is a minor lord who is gracious and welcoming, and would offer solace for wandering travelers, priests and adventurers. He has several guest-houses constructed in his large estate, and would entertain and house them up for several days. However, the servants would always warn the guests – anytime past midnight, if you hear anything, see anything or sense anything, do not come out. On one such night past the stroke of midnight, the adventurers are guesting there when a tempting aroma drifts through the windows…it smelt of roasted boar and grilled fishes. Who have came to feast?
Adventure Types: Strange Situations
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering
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Far north, past the freezing expanse of bone-chilling seas and through channel where the shores are encrusted with ice, one will come to a great cliff, its surface smooth and concave in shape in a cave dark as midnight. Structures of frozen ice – stairs, platforms and such hang from the other end of caves, where mirrors of ice on adjustable hinges stand. What is this straight contraption?
Adventure Types: Discovering Lore, Exotic Locations, Exploration
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering, seeds
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A curious change is taking place among the small farmstead of Shalloweaves. Even though it is nearly winter, some day the sun will blaze brightly in the sky and the fields would be filled with dazzling flowers and grass of verdant green. At other times, the sky will darken with dismal clouds and hail and rain would come forth. Wild animals one day would be tamed, the other day ferocious. There is a local folklore of a “dreamer” who was buried in a grove hidden somewhere an inaccessible forest, and that her dreams, in death, would influence life as it is for Shalloweaves.
Adventure Types: Dramatis Personae, Strange Situations
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering
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It’s the middle of spring, where farmers ought to til the land in peace, and the skies clear and calm, as it usually was. However, since two weeks again, there has been report of a storm that seems to be travelling across the land. Wherever it goes, hail thick as eggs rain down, and lightning bolts frayed the ground. Villages have been devastated and even the walls of towers and keeps are in need of repair.
Adventure Types: Wrath of Nature
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, game-mastering, seeds
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A gust of wind swept through a small village, shaking the windows, stirring the hay and rustling the leaves of the trees. The next day the villagers awoke, feeling a little queer and out of place. Something felt wrong. It took a while before a young child asked her mommy. “Mommy, where is my shadow??” All the villagers cast no shadows at all, whether be it in the full glare of the sun, or by the other man-made light.
Adventure Types: Strange Situations
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, seeds
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So previously I take a stab at a one-roll combat for Fate 3.0 (or Spirit of the Century), and this time round I am trying to attempt one for a game with medium crunchy combat – Dragon Warriors. A quick introduction to its mechianics. Characters have Attack and Defence for hand to hand combat. To hit, you take your Attack, subtract the target’s Defence, and attempt to roll 1d20 under it.
Weapons does fixed amount of damage, but have different Armour Bypass Roll. Armour has an Armour Factor (AF) and to actually hurt the target, you would need to roll the weapon’s Armour Bypass Roll and exceed the AF. If not, your blow simply bounces off.
This is the basic mechanic used for resolving blasting spells too (Speed vs. Evasion) and indirect spells that in D20 would require a Will save (Magical Attack vs. Magcial Defence). With the basic rules out of the way, let’s see how we can have a mass mob combat consisting of hero characters and mooks.
Tags: dragon warriors, Game Design, game-mastering
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Content for Game, Dragon Warriors, Fantasy Adventure Hooks, Other Systems, Role-Playing 09.06.2009 No Comments
The Khitians are well known for their inventions and love for knowledge, and in particular, astronomy. Imperial astronomers watch the sky, recording down strange sights, new stars and the movement of the constellations, for omen and signs. The greatest of all astronomers were one known as Taidezi, who had observed a great white flash in the sky and prompting warning the Son of Heaven of an impending invasion by the horse nomads. Unfortunately, the Emperor ignored Taidezi, and those nomads devoured half of the northern country. Now Taidezi’s records are studied zealously by astrologers, even though he had been dead for more than three hundred years.
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, seeds
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Revenants are the dead who are unwilling to pass into the afterlife, their souls lingering in their body and fightng off decay by the sheer force of will. Unlike wights and other undeads, malice and hatred are not their source of unlife. Rather, it is determination to see their cause through. Even among Ellesland, there still exists a Revenant King, once the chief of his clan. When the Selentine Legion invaded the isle, he proposed an alliance as for the sake of his people, he would not wish to see war. Yet, there were certain politicians within the Legion saw more profit in war, and arranged for an an ambush while the peace party, along with the king, were en-route to the Legion’s camp. The king was badly wounded and died after being rescued.
Now entombed within his mound upon an island in a lake, it is said that his malice and bitterness had posioned the waters itself, and wards have been set by the priests of the True Faith to keep his evil in check. Yet recently, the wards seem to be losing its effect – thick rolling fog began to seep out from the lake, and many were found dead in their bed, dying from suffocation. Have the Revenant King come forth to avenge the cowardly attempt on his life?
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, seeds





