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	<title>GamesTopica.Net &#187; artifacts</title>
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		<title>Swords for the Dragon Age PnP RPG</title>
		<link>http://www.gamestopica.net/2009/12/swords-for-the-dragon-age-pnp-rpg/</link>
		<comments>http://www.gamestopica.net/2009/12/swords-for-the-dragon-age-pnp-rpg/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:00:04 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[game-mastering]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1350</guid>
		<description><![CDATA[<p>The official Green Ronin&#8217;s GM guide to Dragon Age came with a few items; In preparing for my first game, I&#8217;ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima&#8217;s Strategy Guide, to give credits where it is due.<br />
<span id="more-1350"></span><br />
Also bear in mind that currently there are no rules for runes at all for enchanted items, so they are significantly weaker than they could be in the CRPG. GMs who wish to have a less emphasis on gears may want to keep it this way.</p>
<p>Until Green Ronin comes up with the various steel and metal used to forge weapons in the game, assume the enchanted weapons does base damage as usual. Generious GMs can give damage bonuses based on the material (for example, Iron -1, Grey Iron +0, Steel +1 and so on).</p>
<p>As the PnP system uses a curve instead of a linear system from the CRPG, I halved all stat bonuses by 2, always rounding up (lest some items become useless)</p>
<h2>Daggers</h2>
<p><em>Beastman&#8217;s Dagger</em>: +1d3 backstab damage<br />
<em>Crow Dagger: +</em>1d6 backstab damage<br />
<em>Darkspawn Dagger: </em>Requires minimum dexterity +1, reduces AR by 1 for this hit<br />
<em>Enchanted Dagger: </em>+2 Attack<br />
<em>Fang: </em>+6 Attack<br />
<em>Gift of the Grey: </em>+1 Stunt Point<br />
<em>Noble&#8217;s Dagger: </em>+1 electricity damage<br />
<em>The Rose Thorn: </em>+1 Dexterity, restores 1 HP every 2 round, +1 damage, +1 Stunt Point, +2d6 backstab damage<br />
<em>Thorn of the Gods: </em>+1 damage, reduces AR by 3 for this hit<br />
<em>Thorn of the Dead Gods: </em>+1 damage, reduces AR by 1 for this hit<br />
<em>Varathorn&#8217;s Dar&#8217;Misu: </em>reduces AR by 2 for this hit, +3 Attack</p>
<h2>Shortswords/Longswords</h2>
<p>If a name of an item below doesn&#8217;t have the word &#8216;longsword&#8217;, whether it is a shortsword or a longsword is up to the GM to decide.</p>
<p><em>Darkspawn Longsword: </em>Minimum Dexterity +1, reduces AR by 1 for current hit<br />
<em>Dwyn&#8217;s Sword: </em>Messy Kills (GM describes death in the most gory manner possible?), +1 to resist rolls vs. spells<br />
<em>Cousland Sword: </em>+1 Damage, +2 Attack, Warrior/Rogue only<br />
<em>Fine Dwarven Blade: </em>+1 Attack<br />
<em>Imperial Edge: </em>+1 damage, +1 Stunt Point, +3 Attack<br />
<em>Keening Blade: </em>Reduce AR by 2 for this hit, +3 Attack, +2 cold damage, Warrior only<br />
<em>King Mairc&#8217;s Blade: </em>AR 1 against cold damage, restoratve spells grant +1 Health per die rolled, Warrior only<br />
<em>Oathkeepr: </em>Reduces AR by 2 for this hit, restorative spells grant +1 Health per die rolled<br />
<em>Saw Sword: </em>+1 damage, 1 additional SP if dragon dice is odd<br />
<em>The Green Blade: </em>AR 1 against natural damage, +2 damage against beasts<br />
<em>Topsider&#8217;s Honor: </em>AR 2 against natural damage, +1 damage against spirits</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The official Green Ronin&#8217;s GM guide to Dragon Age came with a few items; In preparing for my first game, I&#8217;ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima&#8217;s Strategy Guide, to give credits where it is due.<br />
<span id="more-1350"></span><br />
Also bear in mind that currently there are no rules for runes at all for enchanted items, so they are significantly weaker than they could be in the CRPG. GMs who wish to have a less emphasis on gears may want to keep it this way.</p>
<p>Until Green Ronin comes up with the various steel and metal used to forge weapons in the game, assume the enchanted weapons does base damage as usual. Generious GMs can give damage bonuses based on the material (for example, Iron -1, Grey Iron +0, Steel +1 and so on).</p>
<p>As the PnP system uses a curve instead of a linear system from the CRPG, I halved all stat bonuses by 2, always rounding up (lest some items become useless)</p>
<h2>Daggers</h2>
<p><em>Beastman&#8217;s Dagger</em>: +1d3 backstab damage<br />
<em>Crow Dagger: +</em>1d6 backstab damage<br />
<em>Darkspawn Dagger: </em>Requires minimum dexterity +1, reduces AR by 1 for this hit<br />
<em>Enchanted Dagger: </em>+2 Attack<br />
<em>Fang: </em>+6 Attack<br />
<em>Gift of the Grey: </em>+1 Stunt Point<br />
<em>Noble&#8217;s Dagger: </em>+1 electricity damage<br />
<em>The Rose Thorn: </em>+1 Dexterity, restores 1 HP every 2 round, +1 damage, +1 Stunt Point, +2d6 backstab damage<br />
<em>Thorn of the Gods: </em>+1 damage, reduces AR by 3 for this hit<br />
<em>Thorn of the Dead Gods: </em>+1 damage, reduces AR by 1 for this hit<br />
<em>Varathorn&#8217;s Dar&#8217;Misu: </em>reduces AR by 2 for this hit, +3 Attack</p>
<h2>Shortswords/Longswords</h2>
<p>If a name of an item below doesn&#8217;t have the word &#8216;longsword&#8217;, whether it is a shortsword or a longsword is up to the GM to decide.</p>
<p><em>Darkspawn Longsword: </em>Minimum Dexterity +1, reduces AR by 1 for current hit<br />
<em>Dwyn&#8217;s Sword: </em>Messy Kills (GM describes death in the most gory manner possible?), +1 to resist rolls vs. spells<br />
<em>Cousland Sword: </em>+1 Damage, +2 Attack, Warrior/Rogue only<br />
<em>Fine Dwarven Blade: </em>+1 Attack<br />
<em>Imperial Edge: </em>+1 damage, +1 Stunt Point, +3 Attack<br />
<em>Keening Blade: </em>Reduce AR by 2 for this hit, +3 Attack, +2 cold damage, Warrior only<br />
<em>King Mairc&#8217;s Blade: </em>AR 1 against cold damage, restoratve spells grant +1 Health per die rolled, Warrior only<br />
<em>Oathkeepr: </em>Reduces AR by 2 for this hit, restorative spells grant +1 Health per die rolled<br />
<em>Saw Sword: </em>+1 damage, 1 additional SP if dragon dice is odd<br />
<em>The Green Blade: </em>AR 1 against natural damage, +2 damage against beasts<br />
<em>Topsider&#8217;s Honor: </em>AR 2 against natural damage, +1 damage against spirits</p>
]]></content:encoded>
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		<series:name><![CDATA[Dragon Age Magical Items]]></series:name>
	</item>
		<item>
		<title>[Artefact] Pearls of Purity</title>
		<link>http://www.gamestopica.net/2009/04/artefact-pearls-of-purity/</link>
		<comments>http://www.gamestopica.net/2009/04/artefact-pearls-of-purity/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 07:44:24 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=804</guid>
		<description><![CDATA[<p>Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.</p>
<p><strong>Dragon Warriors<br />
</strong>One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless &#8211; if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).</p>
<p><strong>Fate 3.0:<br />
</strong>Purge Poison</p>
<p><strong>Altered Fate<br />
</strong>Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.</p>
<p><strong>Dragon Warriors<br />
</strong>One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless &#8211; if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).</p>
<p><strong>Fate 3.0:<br />
</strong>Purge Poison</p>
<p><strong>Altered Fate<br />
</strong>Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Circlet of Clarity</title>
		<link>http://www.gamestopica.net/2009/04/the-circlet-of-clarity/</link>
		<comments>http://www.gamestopica.net/2009/04/the-circlet-of-clarity/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 18:12:05 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fluff/inspiration]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=782</guid>
		<description><![CDATA[<p>A thin circular band of gold fixed with clear crystals on the sides, the Circlet of Clarity bestows the powers of perception upon its wearer. Ancient runes on its side say &#8220;Of all the burdens of the world, wisdom and knowledge are among the greatest.&#8221;</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Intelligence increased to 18 (to 19, if previously 18) and the wearer gains ESP at 90% and Premonition at 75%. All illusions have a 90% chance of failing. The wearer also gains other boons: immunity to shock attacks, fright attacks, surprises, morale checks, attempt to control his mind and disguise attempts.</p>
<p>However, upon setting the circlet to his head, the character has a 1% chance of getting one insanity. For each passing day that he wears the circlet, the percentage increased by 5%. The check is made the moment the wearer puts on the circlet and the insanity takes place immediately at dusk &#8211; it is possible to have multiple insanities.</p>
<p>If the wearer is deprived of the circlet or stops wearing it, he is afflicted with the paranoia insanity for a number of days equal to twice the period he has worn the Circlet. (Wearing the circlet even once counts as wearing it for one day). The character will always want to wear the circlet if he has it, to fight off the paranoid insanity.</p>
<p><strong>Fate 3.0 Stats:<br />
</strong>&#8220;I see the world differently&#8221;, Enhanced Senses, Enhanced Willpower, Prone to Insanity, Knowing is too great a burden, Paranoid (only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.</p>
<p><strong>Altered Fate Stats<br />
</strong>&#8220;I see the world differently&#8221; +2 (Common), Enhanced Senses +2 (Common), Enhanced Willpower +2 (Common), Prone to Insanity +3 (Frequent), Knowing is too great a burden +3 (Frequent, disability), Paranoid +3 (Always, disability, only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A thin circular band of gold fixed with clear crystals on the sides, the Circlet of Clarity bestows the powers of perception upon its wearer. Ancient runes on its side say &#8220;Of all the burdens of the world, wisdom and knowledge are among the greatest.&#8221;</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Intelligence increased to 18 (to 19, if previously 18) and the wearer gains ESP at 90% and Premonition at 75%. All illusions have a 90% chance of failing. The wearer also gains other boons: immunity to shock attacks, fright attacks, surprises, morale checks, attempt to control his mind and disguise attempts.</p>
<p>However, upon setting the circlet to his head, the character has a 1% chance of getting one insanity. For each passing day that he wears the circlet, the percentage increased by 5%. The check is made the moment the wearer puts on the circlet and the insanity takes place immediately at dusk &#8211; it is possible to have multiple insanities.</p>
<p>If the wearer is deprived of the circlet or stops wearing it, he is afflicted with the paranoia insanity for a number of days equal to twice the period he has worn the Circlet. (Wearing the circlet even once counts as wearing it for one day). The character will always want to wear the circlet if he has it, to fight off the paranoid insanity.</p>
<p><strong>Fate 3.0 Stats:<br />
</strong>&#8220;I see the world differently&#8221;, Enhanced Senses, Enhanced Willpower, Prone to Insanity, Knowing is too great a burden, Paranoid (only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.</p>
<p><strong>Altered Fate Stats<br />
</strong>&#8220;I see the world differently&#8221; +2 (Common), Enhanced Senses +2 (Common), Enhanced Willpower +2 (Common), Prone to Insanity +3 (Frequent), Knowing is too great a burden +3 (Frequent, disability), Paranoid +3 (Always, disability, only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wolf Fang Necklace</title>
		<link>http://www.gamestopica.net/2009/02/wolf-fang-necklace/</link>
		<comments>http://www.gamestopica.net/2009/02/wolf-fang-necklace/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 15:57:07 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=414</guid>
		<description><![CDATA[<p>A rather tarnished large fang of a wolf, threaded with thin gold. Those who wear it could release the inner fury within them</p>
<p><strong>Fate 3.0<br />
</strong>Bad tempered, Fury of  a Wolf</p>
<p><strong>Altered Fate 3.0<br />
</strong>Common +2 Aspect: Bad Tempered, Role-playing. Common +2 Aspect: Fury of a Wolf, invoked when in combat, buff.</p>
<p><strong>Dragon Warriors Stat<br />
</strong>+2 Offence, -1 Defence. Barbarians when using Berserk or Bloodrage gains one extra attack at the end of combat round.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A rather tarnished large fang of a wolf, threaded with thin gold. Those who wear it could release the inner fury within them</p>
<p><strong>Fate 3.0<br />
</strong>Bad tempered, Fury of  a Wolf</p>
<p><strong>Altered Fate 3.0<br />
</strong>Common +2 Aspect: Bad Tempered, Role-playing. Common +2 Aspect: Fury of a Wolf, invoked when in combat, buff.</p>
<p><strong>Dragon Warriors Stat<br />
</strong>+2 Offence, -1 Defence. Barbarians when using Berserk or Bloodrage gains one extra attack at the end of combat round.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pendant [Stoneheart]</title>
		<link>http://www.gamestopica.net/2009/02/pendant-stoneheart/</link>
		<comments>http://www.gamestopica.net/2009/02/pendant-stoneheart/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 15:47:08 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=389</guid>
		<description><![CDATA[<p>This is a polished spherical onyx with a  hole craved in the middle, while a thread of rusted iron runs through it. Fastening this upon your neck, you would feel a sudden calm descending. This pendant was forged by an artificer after being betrayed by his friends and loved ones for the sake of the &#8220;greater good&#8221;.<br />
<span id="more-389"></span></p>
<p><strong>Fate 3.0<br />
</strong>Stoneheart gives the aspects: Emotionless and Cool-headed, and all mental stress rolls down instead of rolling up</p>
<p><strong>Altered Fate<br />
</strong>Emotionless (Frequent Significant Aspect, invoked anytime, role-playing aspect)<br />
Cool-headed (Common Significant Aspect, invoked anytime, buff aspect)<br />
Emotional Resilience: Mental stress rolls roll down instead of rolling up.</p>
<p><strong>Dragon Warriors<br />
</strong>+2 Intelligence,  +4 Resist Fright Attacks, +6 Morale Check, +4 Magical Defence vs. charm-like spells<br />
<em>Mystics: </em>-1 to the d20 fatigue check roll<br />
<em>Barbarians: </em>Unable to enter bloodrage or berserk<br />
<em>Earth Elementalist: </em>+1 Speed and +3 Damage when using Raw Power, all direct Earth magic gains +1 Magical Attack</p>
<p><strong><br />
</strong></p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This is a polished spherical onyx with a  hole craved in the middle, while a thread of rusted iron runs through it. Fastening this upon your neck, you would feel a sudden calm descending. This pendant was forged by an artificer after being betrayed by his friends and loved ones for the sake of the &#8220;greater good&#8221;.<br />
<span id="more-389"></span></p>
<p><strong>Fate 3.0<br />
</strong>Stoneheart gives the aspects: Emotionless and Cool-headed, and all mental stress rolls down instead of rolling up</p>
<p><strong>Altered Fate<br />
</strong>Emotionless (Frequent Significant Aspect, invoked anytime, role-playing aspect)<br />
Cool-headed (Common Significant Aspect, invoked anytime, buff aspect)<br />
Emotional Resilience: Mental stress rolls roll down instead of rolling up.</p>
<p><strong>Dragon Warriors<br />
</strong>+2 Intelligence,  +4 Resist Fright Attacks, +6 Morale Check, +4 Magical Defence vs. charm-like spells<br />
<em>Mystics: </em>-1 to the d20 fatigue check roll<br />
<em>Barbarians: </em>Unable to enter bloodrage or berserk<br />
<em>Earth Elementalist: </em>+1 Speed and +3 Damage when using Raw Power, all direct Earth magic gains +1 Magical Attack</p>
<p><strong><br />
</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Trick Hourglass</title>
		<link>http://www.gamestopica.net/2009/01/trick-hourglass/</link>
		<comments>http://www.gamestopica.net/2009/01/trick-hourglass/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 14:28:39 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=69</guid>
		<description><![CDATA[<p>This fiendishly contrived hourglass looks as though it takes 2 minutes per interval, even though it actually takes 1 minute. Those watching the sand are lulled into a sense that time is passing slower than it shall. No one could determine if it is merely a trick of the mind, for no magic is involved.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This fiendishly contrived hourglass looks as though it takes 2 minutes per interval, even though it actually takes 1 minute. Those watching the sand are lulled into a sense that time is passing slower than it shall. No one could determine if it is merely a trick of the mind, for no magic is involved.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Candles of Sleep</title>
		<link>http://www.gamestopica.net/2009/01/candles-of-sleep/</link>
		<comments>http://www.gamestopica.net/2009/01/candles-of-sleep/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 05:17:12 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=42</guid>
		<description><![CDATA[<p>These &#8216;trick&#8217; candles, when burned, will release vapors which induce others to sleep. All affected by the smoke and failed to resist its effects will sleep for 12 hours. Any attempt to arouse the victims will fail, until they stop inhaling the vapors.<br />
<span id="more-42"></span></p>
<p><strong>Altered FATE Stats<br />
</strong>Fall Into Deep Sleep (Fact, +3 vs. Resolve, affected victims fall into 12 hours sleep)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>The candles have a Magical Attack of 13.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>These &#8216;trick&#8217; candles, when burned, will release vapors which induce others to sleep. All affected by the smoke and failed to resist its effects will sleep for 12 hours. Any attempt to arouse the victims will fail, until they stop inhaling the vapors.<br />
<span id="more-42"></span></p>
<p><strong>Altered FATE Stats<br />
</strong>Fall Into Deep Sleep (Fact, +3 vs. Resolve, affected victims fall into 12 hours sleep)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>The candles have a Magical Attack of 13.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Iron Stone of Sinking</title>
		<link>http://www.gamestopica.net/2009/01/iron-stone-of-sinking/</link>
		<comments>http://www.gamestopica.net/2009/01/iron-stone-of-sinking/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 05:11:36 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=40</guid>
		<description><![CDATA[<p>This small, round stone of iron has a weak magical aura but its use is not easily discerned. Its magic is activated if it is wet and immediately it will weight as heavy as an iron anvil. The unfortunate bearer of the Iron Stone of Sinking will most likely to sink if he happens to go swimming.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This small, round stone of iron has a weak magical aura but its use is not easily discerned. Its magic is activated if it is wet and immediately it will weight as heavy as an iron anvil. The unfortunate bearer of the Iron Stone of Sinking will most likely to sink if he happens to go swimming.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Orb of Self-Observation</title>
		<link>http://www.gamestopica.net/2009/01/orb-of-self-observation/</link>
		<comments>http://www.gamestopica.net/2009/01/orb-of-self-observation/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 05:09:54 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Items Weird and Wonderful]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>

		<guid isPermaLink="false">http://gamestopica.net/?p=37</guid>
		<description><![CDATA[<p>This orb reveals the character himself from a 3rd party, top-down view. It may help to let him see what&#8217;s behind or around you, but that&#8217;s all &#8211; can&#8217;t zoom out, or zoom in.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This orb reveals the character himself from a 3rd party, top-down view. It may help to let him see what&#8217;s behind or around you, but that&#8217;s all &#8211; can&#8217;t zoom out, or zoom in.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

