The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima’s Strategy Guide, to give credits where it is due.
Read more…
-
Tags: artifacts, Dragon Age, game-mastering, rpgs
-
Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.
Dragon Warriors
One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless – if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).Fate 3.0:
Purge PoisonAltered Fate
Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).Tags: artifacts, fantasy, fluff/inspiration
-
A thin circular band of gold fixed with clear crystals on the sides, the Circlet of Clarity bestows the powers of perception upon its wearer. Ancient runes on its side say “Of all the burdens of the world, wisdom and knowledge are among the greatest.”
Dragon Warriors Stats:
Intelligence increased to 18 (to 19, if previously 18) and the wearer gains ESP at 90% and Premonition at 75%. All illusions have a 90% chance of failing. The wearer also gains other boons: immunity to shock attacks, fright attacks, surprises, morale checks, attempt to control his mind and disguise attempts.However, upon setting the circlet to his head, the character has a 1% chance of getting one insanity. For each passing day that he wears the circlet, the percentage increased by 5%. The check is made the moment the wearer puts on the circlet and the insanity takes place immediately at dusk – it is possible to have multiple insanities.
If the wearer is deprived of the circlet or stops wearing it, he is afflicted with the paranoia insanity for a number of days equal to twice the period he has worn the Circlet. (Wearing the circlet even once counts as wearing it for one day). The character will always want to wear the circlet if he has it, to fight off the paranoid insanity.
Fate 3.0 Stats:
“I see the world differently”, Enhanced Senses, Enhanced Willpower, Prone to Insanity, Knowing is too great a burden, Paranoid (only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.Altered Fate Stats
“I see the world differently” +2 (Common), Enhanced Senses +2 (Common), Enhanced Willpower +2 (Common), Prone to Insanity +3 (Frequent), Knowing is too great a burden +3 (Frequent, disability), Paranoid +3 (Always, disability, only if circlet is not being worn). Once worn, the wearer will always wish to wear the circlet.Tags: artifacts, fluff/inspiration
-
A rather tarnished large fang of a wolf, threaded with thin gold. Those who wear it could release the inner fury within them
Fate 3.0
Bad tempered, Fury of a WolfAltered Fate 3.0
Common +2 Aspect: Bad Tempered, Role-playing. Common +2 Aspect: Fury of a Wolf, invoked when in combat, buff.Dragon Warriors Stat
+2 Offence, -1 Defence. Barbarians when using Berserk or Bloodrage gains one extra attack at the end of combat round. -
This is a polished spherical onyx with a hole craved in the middle, while a thread of rusted iron runs through it. Fastening this upon your neck, you would feel a sudden calm descending. This pendant was forged by an artificer after being betrayed by his friends and loved ones for the sake of the “greater good”.
Read more… -
This fiendishly contrived hourglass looks as though it takes 2 minutes per interval, even though it actually takes 1 minute. Those watching the sand are lulled into a sense that time is passing slower than it shall. No one could determine if it is merely a trick of the mind, for no magic is involved.
-
These ‘trick’ candles, when burned, will release vapors which induce others to sleep. All affected by the smoke and failed to resist its effects will sleep for 12 hours. Any attempt to arouse the victims will fail, until they stop inhaling the vapors.
Read more… -
This small, round stone of iron has a weak magical aura but its use is not easily discerned. Its magic is activated if it is wet and immediately it will weight as heavy as an iron anvil. The unfortunate bearer of the Iron Stone of Sinking will most likely to sink if he happens to go swimming.
-
This orb reveals the character himself from a 3rd party, top-down view. It may help to let him see what’s behind or around you, but that’s all – can’t zoom out, or zoom in.





