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	<title>Comments for GamesTopica.Net</title>
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	<link>http://www.gamestopica.net</link>
	<description>Topics and Ideas for all sort of Game Creations</description>
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		<title>Comment on AI and Tactics for Team NPCs by jonathan susara</title>
		<link>http://www.gamestopica.net/2010/01/ai-and-tactics-for-team-npcs/comment-page-1/#comment-97</link>
		<dc:creator>jonathan susara</dc:creator>
		<pubDate>Thu, 21 Jan 2010 08:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1371#comment-97</guid>
		<description>Thanks for a great article. I&#039;ve be scouring the Net for running combat better and yours is top notch. :)</description>
		<content:encoded><![CDATA[<p>Thanks for a great article. I&#8217;ve be scouring the Net for running combat better and yours is top notch. <img src='http://www.gamestopica.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Setting an AI for your NPC in Combat by extrakun</title>
		<link>http://www.gamestopica.net/2009/12/setting-an-ai-for-your-npc-in-combat/comment-page-1/#comment-96</link>
		<dc:creator>extrakun</dc:creator>
		<pubDate>Tue, 29 Dec 2009 04:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1367#comment-96</guid>
		<description>Good point on the type of game.

For me, when all the mobs demonstrate the same tactical behavior throughout, it feels to me that it is the players vs. GM. While giving mobs behavior that they naturally would have is a more narrative approach.

Another good point for the morale/courage aspect. In fact, ignoring an attacker to go help out an ally may require a morale/courage/willpower test, to see if you even have the presence of mind to do it. The PCs may have to roll this for a grim and gritty setting.

Sometimes I just let chance takes over. I told the players recently, &quot;I&#039;ll roll a d6. On a 1 to 3, it will attack the fighter; on a 4 to 6, it will attack the rogue&quot;. This is after both characters have badly hurt the mob in question.</description>
		<content:encoded><![CDATA[<p>Good point on the type of game.</p>
<p>For me, when all the mobs demonstrate the same tactical behavior throughout, it feels to me that it is the players vs. GM. While giving mobs behavior that they naturally would have is a more narrative approach.</p>
<p>Another good point for the morale/courage aspect. In fact, ignoring an attacker to go help out an ally may require a morale/courage/willpower test, to see if you even have the presence of mind to do it. The PCs may have to roll this for a grim and gritty setting.</p>
<p>Sometimes I just let chance takes over. I told the players recently, &#8220;I&#8217;ll roll a d6. On a 1 to 3, it will attack the fighter; on a 4 to 6, it will attack the rogue&#8221;. This is after both characters have badly hurt the mob in question.</p>
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		<title>Comment on Setting an AI for your NPC in Combat by Quasi-Human</title>
		<link>http://www.gamestopica.net/2009/12/setting-an-ai-for-your-npc-in-combat/comment-page-1/#comment-95</link>
		<dc:creator>Quasi-Human</dc:creator>
		<pubDate>Mon, 28 Dec 2009 19:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1367#comment-95</guid>
		<description>As always, the big question is &#039;What kind of game do your players want to play?&#039; 

If your players want a detailed tactical game, then by all means, meta-game and have cowardly goblins sacrifice themselves to charge the mages. If they want a &#039;realistic&#039; simulation, then try and role-play each NPC&#039;s motivations.


Also if there is a leader commanding the NPC&#039;s, make sure to allow the PC&#039;s to try and perceive who&#039;s giving the orders, and to try and neutralize them. Include some contingencies for what the NPC&#039;s do if the leader is slain.</description>
		<content:encoded><![CDATA[<p>As always, the big question is &#8216;What kind of game do your players want to play?&#8217; </p>
<p>If your players want a detailed tactical game, then by all means, meta-game and have cowardly goblins sacrifice themselves to charge the mages. If they want a &#8216;realistic&#8217; simulation, then try and role-play each NPC&#8217;s motivations.</p>
<p>Also if there is a leader commanding the NPC&#8217;s, make sure to allow the PC&#8217;s to try and perceive who&#8217;s giving the orders, and to try and neutralize them. Include some contingencies for what the NPC&#8217;s do if the leader is slain.</p>
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		<title>Comment on Setting an AI for your NPC in Combat by Monele</title>
		<link>http://www.gamestopica.net/2009/12/setting-an-ai-for-your-npc-in-combat/comment-page-1/#comment-94</link>
		<dc:creator>Monele</dc:creator>
		<pubDate>Mon, 28 Dec 2009 17:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1367#comment-94</guid>
		<description>I fully agree with what&#039;s been written. Here&#039;s a good place for GMs to roleplay too: have enemies act as one would expect them to. Goblins should be rather stupid and cowardly but overwhelm you through number and dirty tricks. Also following movie-logic, you tend to have characters of the same level or class fighting against each other, rather than have the big fighter against a weak caster.</description>
		<content:encoded><![CDATA[<p>I fully agree with what&#8217;s been written. Here&#8217;s a good place for GMs to roleplay too: have enemies act as one would expect them to. Goblins should be rather stupid and cowardly but overwhelm you through number and dirty tricks. Also following movie-logic, you tend to have characters of the same level or class fighting against each other, rather than have the big fighter against a weak caster.</p>
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		<title>Comment on Setting an AI for your NPC in Combat by Quasi-Human</title>
		<link>http://www.gamestopica.net/2009/12/setting-an-ai-for-your-npc-in-combat/comment-page-1/#comment-93</link>
		<dc:creator>Quasi-Human</dc:creator>
		<pubDate>Mon, 28 Dec 2009 17:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1367#comment-93</guid>
		<description>Nice post. 

Also, if the NPC&#039;s are particularly brave and/or well-trained, make some perception-tests if/when spells start to get thrown around. A well-trained solider or a seasoned adventurer/villain should be able to recognize who&#039;s casting healing spells, and -might- re-prioritize targets accordingly. On the other hand, not many intelligent creatures would risk several attacks of opportunity in order to take a shot at the mage. 

This can up the challenge for the PCs, as they need to work in order to protect the squishies.</description>
		<content:encoded><![CDATA[<p>Nice post. </p>
<p>Also, if the NPC&#8217;s are particularly brave and/or well-trained, make some perception-tests if/when spells start to get thrown around. A well-trained solider or a seasoned adventurer/villain should be able to recognize who&#8217;s casting healing spells, and -might- re-prioritize targets accordingly. On the other hand, not many intelligent creatures would risk several attacks of opportunity in order to take a shot at the mage. </p>
<p>This can up the challenge for the PCs, as they need to work in order to protect the squishies.</p>
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		<title>Comment on Setting an AI for your NPC in Combat by Swordgleam</title>
		<link>http://www.gamestopica.net/2009/12/setting-an-ai-for-your-npc-in-combat/comment-page-1/#comment-92</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Sun, 27 Dec 2009 21:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1367#comment-92</guid>
		<description>I like these rules. Combat tactics is a personal weakness of mine - my enemies usually surround the closest thing to them, then just flank and attack anyone within movement distance of them for the rest of combat. But thinking back, two of the most exciting combats have been when the enemies did something different - for example, when our paladin decided to try and convert some goblins mid-combat. Guess who was unconscious by the end of the next round?</description>
		<content:encoded><![CDATA[<p>I like these rules. Combat tactics is a personal weakness of mine &#8211; my enemies usually surround the closest thing to them, then just flank and attack anyone within movement distance of them for the rest of combat. But thinking back, two of the most exciting combats have been when the enemies did something different &#8211; for example, when our paladin decided to try and convert some goblins mid-combat. Guess who was unconscious by the end of the next round?</p>
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		<title>Comment on Reading D&amp;D 4E: Concerning Combat by extrakun</title>
		<link>http://www.gamestopica.net/2009/10/reading-dd-4e-concerning-combat/comment-page-1/#comment-90</link>
		<dc:creator>extrakun</dc:creator>
		<pubDate>Fri, 16 Oct 2009 08:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1314#comment-90</guid>
		<description>TBH, I also like to have shinny RPG books cluttering my shelves :P

Well, there are other reasons. Though first I would acknowledge that everyone&#039;s imagining of a game is different, so I am not mortified that the game is not story-breaking for others. 

Second, the game is actually fine. In fact, if even great, just not my cup of tea for an actual pen and paper game. However, I also do get involved in computer games development, and there are a lot of things that D&amp;D 4E can impart in that area.</description>
		<content:encoded><![CDATA[<p>TBH, I also like to have shinny RPG books cluttering my shelves <img src='http://www.gamestopica.net/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Well, there are other reasons. Though first I would acknowledge that everyone&#8217;s imagining of a game is different, so I am not mortified that the game is not story-breaking for others. </p>
<p>Second, the game is actually fine. In fact, if even great, just not my cup of tea for an actual pen and paper game. However, I also do get involved in computer games development, and there are a lot of things that D&#038;D 4E can impart in that area.</p>
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		<title>Comment on Reading D&amp;D 4E: Concerning Combat by wickedmurph</title>
		<link>http://www.gamestopica.net/2009/10/reading-dd-4e-concerning-combat/comment-page-1/#comment-89</link>
		<dc:creator>wickedmurph</dc:creator>
		<pubDate>Tue, 13 Oct 2009 15:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1314#comment-89</guid>
		<description>Hm, it sounds to me like you wasted your time and money by buying and reading the 4e books.  You describe yourself as a &quot;narrator gm who prefers rules-lite systems&quot;, so lets be honest here - you didn&#039;t go in prepared to like it, did you?  I mean, there is plenty of info out there about what sort of RPG it is - there&#039;s no surprises here for you.

You spent $100 bucks and some hours of your time so that you could say &quot;I hate it, but look, I was fair&quot;.  And if that makes you happy, so be it.  The system works just fine, and nothing in it keeps you from running it narrative-style.  My 4e games tend to run half and half narrative and combat, just like they did in Vampire, 3e, 2e and well, pretty much all the other systems I&#039;ve ever played.

I applaud your desire to appear fair, and your willingness to buy and read the rules.  But you could have saved yourself the cash and time by just leaving it alone.</description>
		<content:encoded><![CDATA[<p>Hm, it sounds to me like you wasted your time and money by buying and reading the 4e books.  You describe yourself as a &#8220;narrator gm who prefers rules-lite systems&#8221;, so lets be honest here &#8211; you didn&#8217;t go in prepared to like it, did you?  I mean, there is plenty of info out there about what sort of RPG it is &#8211; there&#8217;s no surprises here for you.</p>
<p>You spent $100 bucks and some hours of your time so that you could say &#8220;I hate it, but look, I was fair&#8221;.  And if that makes you happy, so be it.  The system works just fine, and nothing in it keeps you from running it narrative-style.  My 4e games tend to run half and half narrative and combat, just like they did in Vampire, 3e, 2e and well, pretty much all the other systems I&#8217;ve ever played.</p>
<p>I applaud your desire to appear fair, and your willingness to buy and read the rules.  But you could have saved yourself the cash and time by just leaving it alone.</p>
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		<title>Comment on Reading D&amp;D 4E: Concerning Combat by Wyatt</title>
		<link>http://www.gamestopica.net/2009/10/reading-dd-4e-concerning-combat/comment-page-1/#comment-88</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 12 Oct 2009 04:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1314#comment-88</guid>
		<description>I&#039;ve never suffered any problem sustaining disbelief in a D&amp;D 4e game. But I do know that anyone self-describing as a rules light GM would have problems doing so. 

I can&#039;t really describe the phenomenon, since I run 4e games with a lot of narrative, atmosphere and &quot;fluff&quot; if you will, and haven&#039;t encountered any problems on my behalf or those of my players with the relationship between story and game (or lack thereof). In fact I&#039;m a pretty story-primary DM and yet I run for, write extensively for and prefer D&amp;D 4th Edition for my fantasy gaming.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never suffered any problem sustaining disbelief in a D&amp;D 4e game. But I do know that anyone self-describing as a rules light GM would have problems doing so. </p>
<p>I can&#8217;t really describe the phenomenon, since I run 4e games with a lot of narrative, atmosphere and &#8220;fluff&#8221; if you will, and haven&#8217;t encountered any problems on my behalf or those of my players with the relationship between story and game (or lack thereof). In fact I&#8217;m a pretty story-primary DM and yet I run for, write extensively for and prefer D&amp;D 4th Edition for my fantasy gaming.</p>
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		<title>Comment on Reading D&amp;D 4E: Concerning Combat by Tom</title>
		<link>http://www.gamestopica.net/2009/10/reading-dd-4e-concerning-combat/comment-page-1/#comment-87</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 11 Oct 2009 22:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=1314#comment-87</guid>
		<description>OMG this game has been out for so long. When can we move on? Just play some game you enjoy and ignore the one you don&#039;t.</description>
		<content:encoded><![CDATA[<p>OMG this game has been out for so long. When can we move on? Just play some game you enjoy and ignore the one you don&#8217;t.</p>
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