The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima’s Strategy Guide, to give credits where it is due.
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Tags: artifacts, Dragon Age, game-mastering, rpgs
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There is always one challenge when it come to combats with multiple opponents who are of the same type – goblins, wolves, zombies and what have you. It sometimes spoil immersion if you say, “Right, Goblin B is leaping at you with his spear!” So just for fun, while prepping for my first Dragon Age game I settle on some simple descriptions.
Tags: game-mastering
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Green Ronin has released their Dragon Age pen and paper RPG, and one thing that has been pointed out is that there are some elements from the CRPG missing. As I was preparing for my first session of the game, I asked a rogue player what he wanted. “Darts with tranquilizer poison” and that when I realize…”This game needs some poison rules”. And here they are.
Tags: Dragon Age, game-mastering, rules mod
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Mouse Guard is a lot of things, and isn’t a lot of things…one thing for sure is that it has taught me how to appreciate RPGs in ways I didn’t notice. I always was worried about in-character presentations and the ‘mood’ of the game, yet Mouse Guard points out one thing. Part of the experience is the table chatter, and there’s whole lot of fun in that too.
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Tags: fluff/inspiration, game-mastering
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The grimore of Dragon Warriors is not as thick as in other fantasy role-playing games. Sorcerers, Warlocks and Mystics get access to five (or four for the Mystic) new spells per level. The good thing is that you get all those spells automatically though. However, there is one way to quickly get about two times amount of castable spells, and this is by reversing them. Moonglow becomes Darkness, and so on. Presented below are the level 1 Sorcerer’s Spells, reversed. They are still considered as level 1 spells, but cost 2 MP to cost.
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As mentioned previously, I sunk some hard-earned money into the D&D 4E PHB, PHB2 and the DMG so that at least when I reference D&D 4E, I know what I am talking about. After some weeks of crunching the D&D 4E’s combat rules and powers, I have come to a conclusion about the combat system. Effective, yet artificial.
Tags: D&D, Game Design, Reviews & Culture
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Gamestopica has been dormant for quite some time, due to real life problems and the additional coding jobs which I have take up. However, fret not, I have also filled my time by watching Star Trek Voyager (which I was told ‘You made a very bad choice’) and Babylon 5, so hopefully I would have space-opera based adventure seeds.
Another thing which I am doing is to catalogue the adventure seeds – so far I have managed to do some, but I have a presentation problem. Hence which is why I would appreciate the help of a CSS expert. You see, the stylesheet renders <a> as a block element with a background image. When WordPress displays the number of posts in the category, it places it after the link. This is why the display looks ugly now. So it I either remove the >> thingy or I find some way to shift the background image to somewhere.
Any help would be appreciated!
Tags: News
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Eventually I have to get down to it. I feel it is unfair to make judgments and comparisons to a game which I have already read about, heard about and have opinions about, but not read the rules itself. So that I know better about the game, I forked out over SGD 150 (that’s about 90 USD I guess) to get the Player’s Handbook, Player’s Handbook II and the DMG. There’s still the DMG II and the Monster Manual, but my wallet is already screaming at the hole. So after reading the rules, the books, what do I think? Man, a 1st level Wizard can totally kick Gandalf’s ass.
Tags: fantasy, fluff/inspiration
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When it comes to physical conflicts, scaling them upward is a no-brainer. We have tests of speed and strength, then followed by a duel between two combatants. Scale that upwards and we have mass combat, and move it up by another notch, we have mass battles and wars. Less said in RPGs are how social conflicts can be scaled upwards. When we think of social conflicts, we think of haggling, persuasion and seduction. However, those belongs to the scale of one-shot physical tests, handled akin to some form of social arm-wrestling. Perhaps to add more nuances to social conflicts, we have to scale it upwards. So here are some suggestions.
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Tags: adventure idea, adventure theme, fluff/inspiration, game-mastering
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I finally picked up D&D 4th Edition (just the Player’s Handbook) and as I flipped through it, an interesting thought comes my mind. Every class has a well-defined role during combat, be it healing, blostering others, crowd controls (through shifting and pulling), debuffing (marks, combat advantages), area of effect damages and a scissor-paper-rock system (the types of Defenses – Armour, Will and Reflex). It looks like the designers took a page or two out from Game Design Patterns.
This got me wondering though. Who is responsible for building effective characters. This question, however, can be broken down. What do you mean by effective? And in what situation?
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Tags: fluff/inspiration, game-mastering
Adventure Seed Types
- City Adventures (1)
- Devious Schemes (6)
- Discovering Lore (2)
- Dramatis Personae (2)
- Exotic Locations (5)
- Exploration (3)
- Intrigue (2)
- Magic Witches the World (1)
- Perilous Places (2)
- Strange Situations (10)
- Suburban Adventures (4)
- There Lies Monsters (6)
- Wrath of Nature (1)
Role-Playing
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