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  • Fire Elementalist – Variant Air Spells

    DW House Rules, Dragon Warriors, Other Systems, Rules Mods 26.04.2009 No Comments
    This entry is part 2 of 2 in the series Expanding the Dragon Warriors' Elementalist

    So finally, after a long hiatus, I have return to complete this house rule for Dragon Warriors. Elementalists in Dragon Warriors are able to specialise in one primary element and pick two other elements to complement his repertoire. The previous article has looked at variant Earth spells for the Fire Elementalist and today it’s time for Air!

    Read more…

    Tags: dragon warriors, fantasy, fluff/inspiration, rules mod

  • Armour and Staggering in Dragon Warriors

    DW House Rules, Dragon Warriors, Rules Mods 13.02.2009 No Comments

    One of the features of Dragon Warriors is that of the armour bypass roll. Each armour has an Armour Factor and a weapon has a Bypass Roll. Whenever a weapon strikes, you roll the Bypass Roll and try to score higher than the Armour Factor to score a hit. Simple though this design is, it leaves out one thing – being hit by something as thick as a battle-axe, even though it does not draw blood, it ought to have some effects.

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    Tags: dragon warriors, fantasy, rules mod

  • Ranged Attack in Dragon Warrior, part 2

    DW House Rules, Dragon Warriors, Rules Mods 12.02.2009 No Comments
    This entry is part 2 of 2 in the series Ranged Attack in Dragon Warriors

    So we added a new Ranged Attack stat for Dragon Warriors – but it stills need some fleshing up so that it is coherent with the rules. So this article will see how attributes influence the stat and add in some archery styles for the Barbarian (which comes right out from our own world!)
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    Tags: dragon warriors, fantasy, rules mod

  • Ranged Attack for Dragon Warriors

    DW House Rules, Dragon Warriors, Rules Mods 10.02.2009 No Comments
    This entry is part 1 of 2 in the series Ranged Attack in Dragon Warriors

    Dragon Warriors comes before the multitude of computer roleplaying games where in the latter (such as Diablo II and various MMOs), a bow wielding character can effectively fire off shots even in tight combat situation (say in a room about 20m by 20m). The rules in Dragon Warriors for archery is quite vague on whether you can pull off ranged attacks in close combat situation.

    The idea here is to introduce another statistic to govern the use of ranged attacks, such as bows, crossbows and throwing daggers, as the discipline that goes behind them is different from hand to hand combat.
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    Tags: dragon warriors, fantasy, rules mod

  • Alternatives to use of Raw Power in Dragon Warriors

    DW House Rules, Dragon Warriors, Rules Mods 28.01.2009 No Comments

    The new edition of Dragon Warriors give a powerful “blast” ability to all elemenatlists – for every 1 MP spent, they got to do a blast which does 2d6 points of damage. Checking the stats of an average PCs as given in the book, a 12th rank Knight has 24 Hit Points. A 3-MP blast from an elementalist does 6d6 points of damage. Clearly the damage is off the charts!
    What this article proposes is a re-balancing of the raw elemental blast power for the Elementalist. Read more…

    Tags: dragon warriors, rules mod

  • Faster Combat Rules for Dragon Warrior

    DW House Rules, Dragon Warriors, Rules Mods 28.01.2009 2 Comments

    The original rules require you to subtract the defender’s Defence from your Attack. Here are what you can do to remove the subtraction steps to speed up combat.
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    Tags: dragon warriors, fantasy, rules mod

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