The grimore of Dragon Warriors is not as thick as in other fantasy role-playing games. Sorcerers, Warlocks and Mystics get access to five (or four for the Mystic) new spells per level. The good thing is that you get all those spells automatically though. However, there is one way to quickly get about two times amount of castable spells, and this is by reversing them. Moonglow becomes Darkness, and so on. Presented below are the level 1 Sorcerer’s Spells, reversed. They are still considered as level 1 spells, but cost 2 MP to cost.
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Content for Game, Dragon Warriors, Fantasy Adventure Hooks, Other Systems, Role-Playing 09.06.2009 No Comments
The Khitians are well known for their inventions and love for knowledge, and in particular, astronomy. Imperial astronomers watch the sky, recording down strange sights, new stars and the movement of the constellations, for omen and signs. The greatest of all astronomers were one known as Taidezi, who had observed a great white flash in the sky and prompting warning the Son of Heaven of an impending invasion by the horse nomads. Unfortunately, the Emperor ignored Taidezi, and those nomads devoured half of the northern country. Now Taidezi’s records are studied zealously by astrologers, even though he had been dead for more than three hundred years.
Tags: adventure idea, dragon warriors, fantasy, fluff/inspiration, seeds
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So finally, after a long hiatus, I have return to complete this house rule for Dragon Warriors. Elementalists in Dragon Warriors are able to specialise in one primary element and pick two other elements to complement his repertoire. The previous article has looked at variant Earth spells for the Fire Elementalist and today it’s time for Air!
Tags: dragon warriors, fantasy, fluff/inspiration, rules mod
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Presented below on Scribd is a new class for the Dragon Warriors RPG – the Seeker. He is the archetypal hunter/tracker who could be a ranger of the wild, a cold-blooded assassin or a perfect scout. For those with difficulty viewing the Scribd plugin below, please try this link.
Tags: classes, dragon warriors, fantasy
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Dragon Warriors may come across as an odd one in the RPG world, even with its re-release. It is old school in feel and tone and with D20 taking the crown for being rules-heavy, Warhammer Fantasy Roleplay being the poster child of grim and gritty and Castles and Crusaders being the representation of “harking back to the times of yore”, Dragon Warriors feel like it is squeezed out from the pack.
Sleeping Gods, and the campaign world Legend, I feel, is the real reason why Dragon Warriors shine. In this review I hope to explain why. Needless to say, this review is abound with spoilers.
Read more…Tags: dragon warriors, fantasy, Reviews & Culture
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One of the features of Dragon Warriors is that of the armour bypass roll. Each armour has an Armour Factor and a weapon has a Bypass Roll. Whenever a weapon strikes, you roll the Bypass Roll and try to score higher than the Armour Factor to score a hit. Simple though this design is, it leaves out one thing – being hit by something as thick as a battle-axe, even though it does not draw blood, it ought to have some effects.
Tags: dragon warriors, fantasy, rules mod
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So we added a new Ranged Attack stat for Dragon Warriors – but it stills need some fleshing up so that it is coherent with the rules. So this article will see how attributes influence the stat and add in some archery styles for the Barbarian (which comes right out from our own world!)
Read more…Tags: dragon warriors, fantasy, rules mod
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Dragon Warriors comes before the multitude of computer roleplaying games where in the latter (such as Diablo II and various MMOs), a bow wielding character can effectively fire off shots even in tight combat situation (say in a room about 20m by 20m). The rules in Dragon Warriors for archery is quite vague on whether you can pull off ranged attacks in close combat situation.
The idea here is to introduce another statistic to govern the use of ranged attacks, such as bows, crossbows and throwing daggers, as the discipline that goes behind them is different from hand to hand combat.
Read more…Tags: dragon warriors, fantasy, rules mod
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Here’s how a Fire Elementalist’s airspells can be modified.
Cutting Powers of the Mind: Increase Reflexes, instead of Intelligence, to 18 (increase to 19 if it was already 18).
Stargaze [Starfire] : Has a AF of 2 against fire-based spells and attacks.
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The new edition of Dragon Warriors give a powerful “blast” ability to all elemenatlists – for every 1 MP spent, they got to do a blast which does 2d6 points of damage. Checking the stats of an average PCs as given in the book, a 12th rank Knight has 24 Hit Points. A 3-MP blast from an elementalist does 6d6 points of damage. Clearly the damage is off the charts!
What this article proposes is a re-balancing of the raw elemental blast power for the Elementalist. Read more…Tags: dragon warriors, rules mod
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