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	<title>GamesTopica.Net &#187; Weapons of Woe</title>
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		<title>Swords for the Dragon Age PnP RPG</title>
		<link>http://www.gamestopica.net/2009/12/swords-for-the-dragon-age-pnp-rpg/</link>
		<comments>http://www.gamestopica.net/2009/12/swords-for-the-dragon-age-pnp-rpg/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 16:00:04 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[game-mastering]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1350</guid>
		<description><![CDATA[<p>The official Green Ronin&#8217;s GM guide to Dragon Age came with a few items; In preparing for my first game, I&#8217;ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima&#8217;s Strategy Guide, to give credits where it is due.<br />
<span id="more-1350"></span><br />
Also bear in mind that currently there are no rules for runes at all for enchanted items, so they are significantly weaker than they could be in the CRPG. GMs who wish to have a less emphasis on gears may want to keep it this way.</p>
<p>Until Green Ronin comes up with the various steel and metal used to forge weapons in the game, assume the enchanted weapons does base damage as usual. Generious GMs can give damage bonuses based on the material (for example, Iron -1, Grey Iron +0, Steel +1 and so on).</p>
<p>As the PnP system uses a curve instead of a linear system from the CRPG, I halved all stat bonuses by 2, always rounding up (lest some items become useless)</p>
<h2>Daggers</h2>
<p><em>Beastman&#8217;s Dagger</em>: +1d3 backstab damage<br />
<em>Crow Dagger: +</em>1d6 backstab damage<br />
<em>Darkspawn Dagger: </em>Requires minimum dexterity +1, reduces AR by 1 for this hit<br />
<em>Enchanted Dagger: </em>+2 Attack<br />
<em>Fang: </em>+6 Attack<br />
<em>Gift of the Grey: </em>+1 Stunt Point<br />
<em>Noble&#8217;s Dagger: </em>+1 electricity damage<br />
<em>The Rose Thorn: </em>+1 Dexterity, restores 1 HP every 2 round, +1 damage, +1 Stunt Point, +2d6 backstab damage<br />
<em>Thorn of the Gods: </em>+1 damage, reduces AR by 3 for this hit<br />
<em>Thorn of the Dead Gods: </em>+1 damage, reduces AR by 1 for this hit<br />
<em>Varathorn&#8217;s Dar&#8217;Misu: </em>reduces AR by 2 for this hit, +3 Attack</p>
<h2>Shortswords/Longswords</h2>
<p>If a name of an item below doesn&#8217;t have the word &#8216;longsword&#8217;, whether it is a shortsword or a longsword is up to the GM to decide.</p>
<p><em>Darkspawn Longsword: </em>Minimum Dexterity +1, reduces AR by 1 for current hit<br />
<em>Dwyn&#8217;s Sword: </em>Messy Kills (GM describes death in the most gory manner possible?), +1 to resist rolls vs. spells<br />
<em>Cousland Sword: </em>+1 Damage, +2 Attack, Warrior/Rogue only<br />
<em>Fine Dwarven Blade: </em>+1 Attack<br />
<em>Imperial Edge: </em>+1 damage, +1 Stunt Point, +3 Attack<br />
<em>Keening Blade: </em>Reduce AR by 2 for this hit, +3 Attack, +2 cold damage, Warrior only<br />
<em>King Mairc&#8217;s Blade: </em>AR 1 against cold damage, restoratve spells grant +1 Health per die rolled, Warrior only<br />
<em>Oathkeepr: </em>Reduces AR by 2 for this hit, restorative spells grant +1 Health per die rolled<br />
<em>Saw Sword: </em>+1 damage, 1 additional SP if dragon dice is odd<br />
<em>The Green Blade: </em>AR 1 against natural damage, +2 damage against beasts<br />
<em>Topsider&#8217;s Honor: </em>AR 2 against natural damage, +1 damage against spirits</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The official Green Ronin&#8217;s GM guide to Dragon Age came with a few items; In preparing for my first game, I&#8217;ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima&#8217;s Strategy Guide, to give credits where it is due.<br />
<span id="more-1350"></span><br />
Also bear in mind that currently there are no rules for runes at all for enchanted items, so they are significantly weaker than they could be in the CRPG. GMs who wish to have a less emphasis on gears may want to keep it this way.</p>
<p>Until Green Ronin comes up with the various steel and metal used to forge weapons in the game, assume the enchanted weapons does base damage as usual. Generious GMs can give damage bonuses based on the material (for example, Iron -1, Grey Iron +0, Steel +1 and so on).</p>
<p>As the PnP system uses a curve instead of a linear system from the CRPG, I halved all stat bonuses by 2, always rounding up (lest some items become useless)</p>
<h2>Daggers</h2>
<p><em>Beastman&#8217;s Dagger</em>: +1d3 backstab damage<br />
<em>Crow Dagger: +</em>1d6 backstab damage<br />
<em>Darkspawn Dagger: </em>Requires minimum dexterity +1, reduces AR by 1 for this hit<br />
<em>Enchanted Dagger: </em>+2 Attack<br />
<em>Fang: </em>+6 Attack<br />
<em>Gift of the Grey: </em>+1 Stunt Point<br />
<em>Noble&#8217;s Dagger: </em>+1 electricity damage<br />
<em>The Rose Thorn: </em>+1 Dexterity, restores 1 HP every 2 round, +1 damage, +1 Stunt Point, +2d6 backstab damage<br />
<em>Thorn of the Gods: </em>+1 damage, reduces AR by 3 for this hit<br />
<em>Thorn of the Dead Gods: </em>+1 damage, reduces AR by 1 for this hit<br />
<em>Varathorn&#8217;s Dar&#8217;Misu: </em>reduces AR by 2 for this hit, +3 Attack</p>
<h2>Shortswords/Longswords</h2>
<p>If a name of an item below doesn&#8217;t have the word &#8216;longsword&#8217;, whether it is a shortsword or a longsword is up to the GM to decide.</p>
<p><em>Darkspawn Longsword: </em>Minimum Dexterity +1, reduces AR by 1 for current hit<br />
<em>Dwyn&#8217;s Sword: </em>Messy Kills (GM describes death in the most gory manner possible?), +1 to resist rolls vs. spells<br />
<em>Cousland Sword: </em>+1 Damage, +2 Attack, Warrior/Rogue only<br />
<em>Fine Dwarven Blade: </em>+1 Attack<br />
<em>Imperial Edge: </em>+1 damage, +1 Stunt Point, +3 Attack<br />
<em>Keening Blade: </em>Reduce AR by 2 for this hit, +3 Attack, +2 cold damage, Warrior only<br />
<em>King Mairc&#8217;s Blade: </em>AR 1 against cold damage, restoratve spells grant +1 Health per die rolled, Warrior only<br />
<em>Oathkeepr: </em>Reduces AR by 2 for this hit, restorative spells grant +1 Health per die rolled<br />
<em>Saw Sword: </em>+1 damage, 1 additional SP if dragon dice is odd<br />
<em>The Green Blade: </em>AR 1 against natural damage, +2 damage against beasts<br />
<em>Topsider&#8217;s Honor: </em>AR 2 against natural damage, +1 damage against spirits</p>
]]></content:encoded>
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		<series:name><![CDATA[Dragon Age Magical Items]]></series:name>
	</item>
		<item>
		<title>Great Sword [Black Hatred]</title>
		<link>http://www.gamestopica.net/2009/05/great-sword-black-hatred/</link>
		<comments>http://www.gamestopica.net/2009/05/great-sword-black-hatred/#comments</comments>
		<pubDate>Sun, 10 May 2009 03:48:41 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=953</guid>
		<description><![CDATA[<p>Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.</p>
<p><strong>Dragon Warrior<br />
</strong>Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the &#8216;hatred&#8217; that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.</p>
<p><strong>Fate<br />
</strong>Hatred as my Weapon, Always Hating</p>
<p><strong>Altered Fate<br />
</strong>Hatred as My Weapon +<em>x </em>(Frequent, <em>x </em>is the value of an Aspect related to the character&#8217;s hatred), Always Hating +3 (Frequent, disability)<br />
Abilities: Hatred Never Dies +<em>x</em> (target: self only, form: event, function: curse, disability, <em>x</em> is the value of an Aspect related to the character&#8217;s hatred, triggers: when character kills a hated target of his choice)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.</p>
<p><strong>Dragon Warrior<br />
</strong>Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the &#8216;hatred&#8217; that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.</p>
<p><strong>Fate<br />
</strong>Hatred as my Weapon, Always Hating</p>
<p><strong>Altered Fate<br />
</strong>Hatred as My Weapon +<em>x </em>(Frequent, <em>x </em>is the value of an Aspect related to the character&#8217;s hatred), Always Hating +3 (Frequent, disability)<br />
Abilities: Hatred Never Dies +<em>x</em> (target: self only, form: event, function: curse, disability, <em>x</em> is the value of an Aspect related to the character&#8217;s hatred, triggers: when character kills a hated target of his choice)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Longsword] The Bloodsteel Sword</title>
		<link>http://www.gamestopica.net/2009/05/longsword-the-bloodsteel-sword/</link>
		<comments>http://www.gamestopica.net/2009/05/longsword-the-bloodsteel-sword/#comments</comments>
		<pubDate>Tue, 05 May 2009 06:39:10 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=923</guid>
		<description><![CDATA[<p>Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword&#8217;s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain &#8211; including that of its wielder, but that is only just tales.</p>
<p><strong>Dragon Warrior Stats:<br />
</strong>Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword&#8217;s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not &#8216;fed&#8217; with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.</p>
<p><strong>Fate:<br />
</strong>Aspect: It Grows Stronger with Blood</p>
<p><strong>Altered Fate:<br />
</strong>Damage: 2<br />
Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword&#8217;s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain &#8211; including that of its wielder, but that is only just tales.</p>
<p><strong>Dragon Warrior Stats:<br />
</strong>Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword&#8217;s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not &#8216;fed&#8217; with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.</p>
<p><strong>Fate:<br />
</strong>Aspect: It Grows Stronger with Blood</p>
<p><strong>Altered Fate:<br />
</strong>Damage: 2<br />
Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Longbow] Galehorn</title>
		<link>http://www.gamestopica.net/2009/04/longbow-galehorn/</link>
		<comments>http://www.gamestopica.net/2009/04/longbow-galehorn/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 12:55:44 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=893</guid>
		<description><![CDATA[<p>A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow &#8211; Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow &#8211; the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.</p>
<p><strong>Fate 3.0:<br />
</strong>The Arrow Cuts Through the Air, Call Forth the Wind</p>
<p><strong>Altered Fate<br />
</strong>Longbow (range: far, damage: 4),<br />
Aspects: The Arrow Cuts Through the Air +3 (Common)<br />
Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow &#8211; Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.</p>
<p><strong>Dragon Warriors Stats:<br />
</strong>Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow &#8211; the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.</p>
<p><strong>Fate 3.0:<br />
</strong>The Arrow Cuts Through the Air, Call Forth the Wind</p>
<p><strong>Altered Fate<br />
</strong>Longbow (range: far, damage: 4),<br />
Aspects: The Arrow Cuts Through the Air +3 (Common)<br />
Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Shield [Thunderface]</title>
		<link>http://www.gamestopica.net/2009/04/shield-thunderface/</link>
		<comments>http://www.gamestopica.net/2009/04/shield-thunderface/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 13:03:37 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=835</guid>
		<description><![CDATA[<p>This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.</p>
<p><strong>Dragon Warriors Stat:<br />
</strong>Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.</p>
<p><strong>Fate 3.0:<br />
</strong>Aspect: Shield of Lightning</p>
<p><strong>Altered Fate:<br />
</strong>Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons <em>or</em> contact with enemy )<br />
Aspect: Shield of Lightning</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.</p>
<p><strong>Dragon Warriors Stat:<br />
</strong>Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.</p>
<p><strong>Fate 3.0:<br />
</strong>Aspect: Shield of Lightning</p>
<p><strong>Altered Fate:<br />
</strong>Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons <em>or</em> contact with enemy )<br />
Aspect: Shield of Lightning</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[Artefact] Pearls of Purity</title>
		<link>http://www.gamestopica.net/2009/04/artefact-pearls-of-purity/</link>
		<comments>http://www.gamestopica.net/2009/04/artefact-pearls-of-purity/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 07:44:24 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Content for Game]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fluff/inspiration]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=804</guid>
		<description><![CDATA[<p>Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.</p>
<p><strong>Dragon Warriors<br />
</strong>One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless &#8211; if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).</p>
<p><strong>Fate 3.0:<br />
</strong>Purge Poison</p>
<p><strong>Altered Fate<br />
</strong>Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.</p>
<p><strong>Dragon Warriors<br />
</strong>One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless &#8211; if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).</p>
<p><strong>Fate 3.0:<br />
</strong>Purge Poison</p>
<p><strong>Altered Fate<br />
</strong>Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).</p>
]]></content:encoded>
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		<item>
		<title>Long Spear [Winter&#039;s Fang]</title>
		<link>http://www.gamestopica.net/2009/03/long-spear-winters-fang/</link>
		<comments>http://www.gamestopica.net/2009/03/long-spear-winters-fang/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 17:36:36 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Weapons of Woe]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=545</guid>
		<description><![CDATA[<p>A metal spear of white steel, its grip wrapped in black leather with glyphs inscribed upon it, this weapons has the fury of winter and frost imbued within it.</p>
<p><strong>Dragon Warriors Stat<br />
</strong>Long Spear +1 (2d4 +1, 5 damage), does an additional 2 points of cold damage (4 points against creatures weak against frost). If the spear is thrown, it freezes the air in the air and brings it with a blast of icy shards with a speed of 14. The target, if unable to evade the blast of icy shards, takes 2d6+10 HP damage. This works on the first throw of the spear once per day. (Note: The target may still be struck by the spear).</p>
<p><strong>Fate Stat<br />
</strong>Winter&#8217;s Fury, Skill: Icy Blast +3 (usable once per scene)</p>
<p><strong>Altered Fate Stat<br />
</strong>Aspects: Long Reach, Piercing, Winter&#8217;s Fury<br />
Skills: Icy Blast +3 (form: projectile, function: direct damage, affinity: ice)</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A metal spear of white steel, its grip wrapped in black leather with glyphs inscribed upon it, this weapons has the fury of winter and frost imbued within it.</p>
<p><strong>Dragon Warriors Stat<br />
</strong>Long Spear +1 (2d4 +1, 5 damage), does an additional 2 points of cold damage (4 points against creatures weak against frost). If the spear is thrown, it freezes the air in the air and brings it with a blast of icy shards with a speed of 14. The target, if unable to evade the blast of icy shards, takes 2d6+10 HP damage. This works on the first throw of the spear once per day. (Note: The target may still be struck by the spear).</p>
<p><strong>Fate Stat<br />
</strong>Winter&#8217;s Fury, Skill: Icy Blast +3 (usable once per scene)</p>
<p><strong>Altered Fate Stat<br />
</strong>Aspects: Long Reach, Piercing, Winter&#8217;s Fury<br />
Skills: Icy Blast +3 (form: projectile, function: direct damage, affinity: ice)</p>
]]></content:encoded>
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		<item>
		<title>Assassin&#8217;s Needle</title>
		<link>http://www.gamestopica.net/2009/02/assassins-needle/</link>
		<comments>http://www.gamestopica.net/2009/02/assassins-needle/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 13:00:37 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=402</guid>
		<description><![CDATA[<p>A sleek midnight black edge tempered to a short piercing point, the Assassin&#8217;s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin&#8217;s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.</p>
<p><span id="more-402"></span><strong>Fate 3.0 Stats<br />
</strong>Coated with Poison, Pierces through Armour, Fact: Destroyed on Use</p>
<p><strong>Altered Fate Stats<br />
</strong>Armour Piercing (+3 Frequent Aspect, invoked when striking against armoured targets), Destroyed after Use (Fact)</p>
<p><strong>Dragon Warriors Stats<br />
</strong>Assassin&#8217;s Needle (5*, 4), destroyed after one use<br />
* Always assume armour bypass roll is 5</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A sleek midnight black edge tempered to a short piercing point, the Assassin&#8217;s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin&#8217;s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.</p>
<p><span id="more-402"></span><strong>Fate 3.0 Stats<br />
</strong>Coated with Poison, Pierces through Armour, Fact: Destroyed on Use</p>
<p><strong>Altered Fate Stats<br />
</strong>Armour Piercing (+3 Frequent Aspect, invoked when striking against armoured targets), Destroyed after Use (Fact)</p>
<p><strong>Dragon Warriors Stats<br />
</strong>Assassin&#8217;s Needle (5*, 4), destroyed after one use<br />
* Always assume armour bypass roll is 5</p>
]]></content:encoded>
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		<title>Short Sword [Bloodfury]</title>
		<link>http://www.gamestopica.net/2009/02/short-sword-bloodfury/</link>
		<comments>http://www.gamestopica.net/2009/02/short-sword-bloodfury/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 13:47:08 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[dragon warriors]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=332</guid>
		<description><![CDATA[<p>The phrase &#8220;bsererker&#8217;s fury&#8221; comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)&#8230;<br />
<span id="more-332"></span><br />
One of the warriors, who was pinned at a cliff wall, had no choice but to fight with all his life. His surviving companions, one which became a minstrel afterward, notice that with each blow the goblins landed, the desperate warrior fought on much fiercer. Although he perished, the sword which he used in that fateful battle did not and was imbued with some of its owner&#8217;s tenacity and fury.</p>
<p><strong>Fate 3.0 Stats<br />
</strong>Aspect: Fight till my last breath! , Before any of you shed more blood</p>
<p><strong>Altered Fate Stats<br />
</strong>Let Blood Fury take me! ( Common Major Aspect, use by character when have 2 or less Physical Stress boxes unchecked, combat actions only, buff), Berserk Speed (Common Significant Aspect, use by character when have 2 or less Physical Stress boxes unchecked, Initiative only, buff)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Short Sword  (d8, 3 points)<strong>, </strong>becomes a +2 weapons (d8+2, 5 points) when wielder has 3 HP or less and also grant the user one additional attack at the start of the round before anyone else acts. He would only collapse when his HP falls below -3 (which is when he dies too).</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The phrase &#8220;bsererker&#8217;s fury&#8221; comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)&#8230;<br />
<span id="more-332"></span><br />
One of the warriors, who was pinned at a cliff wall, had no choice but to fight with all his life. His surviving companions, one which became a minstrel afterward, notice that with each blow the goblins landed, the desperate warrior fought on much fiercer. Although he perished, the sword which he used in that fateful battle did not and was imbued with some of its owner&#8217;s tenacity and fury.</p>
<p><strong>Fate 3.0 Stats<br />
</strong>Aspect: Fight till my last breath! , Before any of you shed more blood</p>
<p><strong>Altered Fate Stats<br />
</strong>Let Blood Fury take me! ( Common Major Aspect, use by character when have 2 or less Physical Stress boxes unchecked, combat actions only, buff), Berserk Speed (Common Significant Aspect, use by character when have 2 or less Physical Stress boxes unchecked, Initiative only, buff)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Short Sword  (d8, 3 points)<strong>, </strong>becomes a +2 weapons (d8+2, 5 points) when wielder has 3 HP or less and also grant the user one additional attack at the start of the round before anyone else acts. He would only collapse when his HP falls below -3 (which is when he dies too).</p>
]]></content:encoded>
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		<title>Bastard Sword [The Grief of Shame]</title>
		<link>http://www.gamestopica.net/2009/01/shadows-grief/</link>
		<comments>http://www.gamestopica.net/2009/01/shadows-grief/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 13:59:58 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Weapons of Woe]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=285</guid>
		<description><![CDATA[<p>The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel &#8211; with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer&#8217;s spells,  the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight&#8217;s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.</p>
<p>The sword was changed by the event and is now known as The Grief of Shame.<br />
<span id="more-285"></span></p>
<p><strong>Fate Stats:<br />
</strong>Your Spell Fails You, Warded from Curses, Accursed Love</p>
<p><strong>Altered Fate Stats:<br />
</strong>Your Spell Fails You (Common, Significant, +2 Difficulty to any spells cast against wielder), Warded from Curses (Common, Significant, +2 to resisting curse-like spells), Accused Love (Storyline Aspect)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Bastard Sword +1 (d10+1, 6)<br />
The blade itself cannot be affected by any magic.<br />
+2 Magical Defence<br />
Each time a spell is cast within 5m of the wielder, there is a 1 in 6 chance that it will fail automatically. This affect allies too.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel &#8211; with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer&#8217;s spells,  the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight&#8217;s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.</p>
<p>The sword was changed by the event and is now known as The Grief of Shame.<br />
<span id="more-285"></span></p>
<p><strong>Fate Stats:<br />
</strong>Your Spell Fails You, Warded from Curses, Accursed Love</p>
<p><strong>Altered Fate Stats:<br />
</strong>Your Spell Fails You (Common, Significant, +2 Difficulty to any spells cast against wielder), Warded from Curses (Common, Significant, +2 to resisting curse-like spells), Accused Love (Storyline Aspect)</p>
<p><strong>Dragon Warrior Stats<br />
</strong>Bastard Sword +1 (d10+1, 6)<br />
The blade itself cannot be affected by any magic.<br />
+2 Magical Defence<br />
Each time a spell is cast within 5m of the wielder, there is a 1 in 6 chance that it will fail automatically. This affect allies too.</p>
]]></content:encoded>
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