The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima’s Strategy Guide, to give credits where it is due.
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Tags: artifacts, Dragon Age, game-mastering, rpgs
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Nothing burns like rage, sharpens as grief and cuts like hatred. This great sword was said to be cooled by the tears of a dragon, formed from iron from a falling star that have crashed into a city and reduced it to rubble, and was forged in the heat of a volcanic fire that had reduced numerous cities to ashes. Whose hatred is pure as midnight and poison would find the sword giving off a slight humming. The wielder of this sword, however, would never find rest in sleep and would be steeped in melancholy. He would always find new targets to hate, no matter what.
Dragon Warrior
Two-Handed Sword +1 (d10+1, 9), if the wielder is facing a hated target, he can choose a number between 1 to 3 to represents his hatred. That number is added to the enchantment bonus of the sword for the duration of the fight. Record down the ‘hatred’ that he has chosen. At the end of the fight, add up all the hatred he has chosen since having the sword, add it to 10. This is the Magical Attack of the curse that he has to fight off. The curse has a delayed duration and is that he would be severely grieved and would come to hate someone close or important to him.Fate
Hatred as my Weapon, Always HatingAltered Fate
Hatred as My Weapon +x (Frequent, x is the value of an Aspect related to the character’s hatred), Always Hating +3 (Frequent, disability)
Abilities: Hatred Never Dies +x (target: self only, form: event, function: curse, disability, x is the value of an Aspect related to the character’s hatred, triggers: when character kills a hated target of his choice)Tags: fantasy, fluff/inspiration, weapons
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Forged out of a strange red metal known only to dwarves, and cool with faerie wine, the Bloodsteel Sword’s edge is a hue of deep red of various shades. This sword feasts upon the blood of its opponent, becoming more and more powerful till its opponent is dead. There are claims that the sword would claim and imprison the soul of those it slain – including that of its wielder, but that is only just tales.
Dragon Warrior Stats:
Longsword +1 (d8+1, 5), for every 4 HP damage inflicted, the Bloodsteel Sword’s enchantment level goes up by another +1, to a maximum of +4. The sword would loses its enchantment if not ‘fed’ with new blood for 60 seconds (10 combat rounds), reverting back to a +1 sword.Fate:
Aspect: It Grows Stronger with BloodAltered Fate:
Damage: 2
Aspect: It Grows Stronger with Blood +2 (Frequency: Always, Condition: Must have inflicted at least 4 points of damage)Tags: fantasy, fluff/inspiration, weapons
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A fine compound longbow craved from a silvery-white wood, cold to the touch and standing at least as tall as a full grown man. Faeries have a tale concerning this bow – Sedra of the Grove was challenged by an Imp to craft a bow that would fire volleys even at the incoming wind. Sedra accepted the challenge on his honour, and journeyed far north to the lands of ice and sunless days, working on the bow and using his mystic arts to bind a wind spirit to the weapon. Whether the wind spirit was tricked into inhabiting the weapon or was joyous at being able to unleash a gale at whims depends on the teller of the tales.
Dragon Warriors Stats:
Longbow +2 (d8+2, 8), ignore penalties for strong wind and always able to reach maximum range despite weather. At the cost of 4 MP or 4 HP, the wielder can summon a gale of howling wind to accompany the arrow – the wind is enough to cause strong men to stumble, incurring a -4 Attack and -2 Defence for one round.Fate 3.0:
The Arrow Cuts Through the Air, Call Forth the WindAltered Fate
Longbow (range: far, damage: 4),
Aspects: The Arrow Cuts Through the Air +3 (Common)
Abilities: Call Forth the Wind +4 (Requires exertion, form: wind, function: use Might skill, inflicts disability) -
This great kite shield is shaped from steel, and have the face of a leering three-horned demon craved upon it. When struck with great strength, one can see electric sparks emitting from the shield.
Dragon Warriors Stat:
Upon being hit by a metallic weapon, claws or unarmed strike and if it is blocked by the shield (1 in 6 chance), the attacker takes 1d4 Health Points damage. A knight can attempt to smash the shield into his opponent instead of using his main-hand weapon with a -2 penalty to Attack.Fate 3.0:
Aspect: Shield of LightningAltered Fate:
Ability: Lightning Retaliation +3 (form: electricity, function: damage, condition: successfully block attack with shield and attacker is using natural weapons or metallic weapons or contact with enemy )
Aspect: Shield of LightningTags: fantasy, fluff/inspiration, weapons
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Those are pearls around the size of a marble, white as snow and sparkle in the sunlight. Those pearls are the antithesis of all form of posions. When placed upon food or drink contaminated with posions, those pearls will remove them, turning black in the process. a Pearl of Purity also cleanse wound caused by posioned weapons and fangs. If pounded into a powder and drunk with water, it would remove most posions. Those pearls are usually expensive and are lusted by nobility.
Dragon Warriors
One application of a pearl removes one strong poison from food, drink or an open wound. A pearl can be used this way three times before it turns totally black, which by then it will lose its curative properties (but it is not useless – if dipped into a liquid, it will transform it into an extremely strong poison, which requires a roll of 4d6 under Strength to resist).Fate 3.0:
Purge PoisonAltered Fate
Purge Poison Ability +3 (Form: Paste/Medication, Function: Remove one Aspect/Consequence related to poison, Range: Touch/Ingested), Release Poison +4 (Form: Liquid Poison, Function: Place one Aspect/Moderate Consequence related to poison, Range: Touch/Ingested, Condition: Purge Poison ability used 3 times).Tags: artifacts, fantasy, fluff/inspiration
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A metal spear of white steel, its grip wrapped in black leather with glyphs inscribed upon it, this weapons has the fury of winter and frost imbued within it.
Dragon Warriors Stat
Long Spear +1 (2d4 +1, 5 damage), does an additional 2 points of cold damage (4 points against creatures weak against frost). If the spear is thrown, it freezes the air in the air and brings it with a blast of icy shards with a speed of 14. The target, if unable to evade the blast of icy shards, takes 2d6+10 HP damage. This works on the first throw of the spear once per day. (Note: The target may still be struck by the spear).Fate Stat
Winter’s Fury, Skill: Icy Blast +3 (usable once per scene)Altered Fate Stat
Aspects: Long Reach, Piercing, Winter’s Fury
Skills: Icy Blast +3 (form: projectile, function: direct damage, affinity: ice) -
A sleek midnight black edge tempered to a short piercing point, the Assassin’s Needle is often coated with poison and other unwholesome substance. With enough force behind it, the Assassin’s Needle can pierce through most armour, but in the process, the weapon will be destroyed at the same time.
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The phrase “bsererker’s fury” comes to mind when one considers the tale behind the Bloodfury, a short sword with blood-rust blade, crude steel pommel and hilt with crude runes inscribed upon it. A company of men at arms were ambushed by a large horde of goblins and put up a desperate fight (and flight)…
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The story goes that due to a bitter feud between a knight and a sorcerer over a lady whom they love, the two challenged each other to a duel – with the sorcerer promising that he would not use magic. However, the knight doubted the promise. Knowing that he would never have any chance against the sorcerer’s spells, the knight sought a blade which would ward him from magic. Having found one, he then met the magus for the match. To the knight’s surprise, the sorcerer fought fair and square with no magic and was beaten soundly. However, the knight was shamed by his own action and became a hermit instead.
The sword was changed by the event and is now known as The Grief of Shame.
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