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  • The Confusion about Casual Games

    Game Design, Game Design Articles 05.04.2009 2 Comments

    Casual games are in the rage nowadays. Diner Dash, Bejewelled and those mini-games shunned by ‘hardcore’ gamers but embraced by a majority of the demographics. They cost half, or perhaps one-quarter (or even less) of the normal development time of mainstream games but have so much return.

    I think there is a certain confusion about casual games and the people who play them. Intuitively, by the word ‘casual’, it means ‘no committement’, something you do ‘as an aside’. But what happens when there are people who are addicted to casual games? Are they hardcore casual gamers, and is that something of an oxymoron?

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    Tags: Game Design, Indie Games

  • GDC 2009 – Why the Ship Sunk

    Game Design, Game Design Articles, Indie Games 27.03.2009 No Comments

    The Flagship has sunk – the ship in question here refers to Flagship Studios and how even ex-Blizzard greats could make mistakes. At GDC 2009, there a session which goes through at great length what independent game developers could learn from the mistakes of this sinking of a titanic proportion.

    Tags: Game Design, Indie Games

  • The Embezzler of Trust

    Game Design, Tao of Game Dev 24.03.2009 No Comments
    This entry is part 7 of 7 in the series The Tao of Game Dev

    The Righteous Magistrate of Kaifeng was furious! With the pounding of many drums and the call of the guards, the accused, a young scholar dressed in silk was hauled in.

    “I am a Project Leader,” the scholar retorted coolly, “Appointed by the Imperial Court to program simulation war games to fight off the tribal invasions. What right do you have to accuse me of a crime?”

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    Tags: Game Design

  • Who Owes the Game Development?

    Game Design, Tao of Game Dev 23.03.2009 No Comments
    This entry is part 6 of 7 in the series The Tao of Game Dev

    So three cycles of the moon had waned and waxed, and the North Cave Mystic, curious about the progress of his disciples, made a trek to the Mirror Lake.

    To the second disciple he made the first visit. The disciple was working, flow-charts of progression of the game from void to termination hang on the walls, while matrices detailing how different elements of the game harmonize with each other lay upon the tables. His details rivaled that of Fuxi’s I Ching!

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    Tags: Game Design

  • A Troubled Artist Sought the Sage

    Game Design, Tao of Game Dev 22.03.2009 No Comments
    This entry is part 5 of 7 in the series The Tao of Game Dev

    An artist from Xiangyang trembled with fear. He was given an impossible task to draw; to with his brush paint an impossible creature that no myths had mention of, no eyes had laid upon and no words could describe it. Yet he was poor, and desperate and hence he spent an entire day seeking the Sage of the Sleeping Dragon Ridge. And when he found the Sage, he prostrated himself before the great Sage, begging him for his help.

    “Get up,” the sage said while sipping tea, “What is the task that troubled you so?”

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    Tags: Game Design

  • Piece Pack – Open Domain, Generic Board Game Pieces

    Board & Card Games, Board Games, Game Design 21.03.2009 No Comments

    PiecePack is a set of board game elements which are open-domain, which can be used to create your own board games. There are already more than 100+ rules based on PiecePack elements, and the best thing is that they are freely available from the web-page; you can also buy them from various manufacturers too. Below is a sample of how a piece-pack element looks like:

    piece-pack-sample

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    Tags: board game, Game Design

  • “I’ll add in the game part later”

    Game Design, Tao of Game Dev 21.03.2009 No Comments
    This entry is part 4 of 7 in the series The Tao of Game Dev

    The First Disciple of the North Cave Mystic said thus to the Second Disciple: “You have the Supreme Gameplay, I have the Supreme Code. You and me are destined for greatness. We should work together and who in the world of games can defy us?”

    The Second Disciple agreed, and the two of them moved inwards into the Tianshan Mountains for solitude and silence. Work began in earnest, with the First Disciple immediately beginning to scribe code with his Perfect Art of Ones and Zeros Ordering and the Second Disciple putting together the Ultimate Expression of a Game.

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    Tags: Game Design

  • The Choice of an Expression

    Computer Games Development, Game Design, Game Design Articles, Tao of Game Dev 20.03.2009 No Comments
    This entry is part 3 of 7 in the series The Tao of Game Dev

    Hiding within an isolated hovel upon the mountain, the second disciple of the North Cave Mystic worked on his game design. How he labored and toiled, pushing the pen to scribe the perfect experience, one that fills the very soul of the player with emotion and feelings! How he calculated, to ensure a depth of strategy in which mastery of it would be as gratifyingly as finding the Deep Pearl of the Southern Dragon Sea!

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    Tags: Game Design

  • The North Cave Mystics and his Disciple

    Computer Games Development, Game Design, Tao of Game Dev 19.03.2009 Comments Off
    This entry is part 2 of 7 in the series The Tao of Game Dev

    Now the Mystic of the North Cave had three disciples. And the eldest of them, a programmer well-versed in the Secret Arts of the Ones and Zeros Ordering, came to the North Cave Mystic and demanded leave to finish his training. “For I have conquered the Perfect Pair”, the Eldest Disciple boasted, “And with my Art of Ones and Zeros Ordering, I will subdue the world of gaming and become a hegemony that will stand for eternity.”

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    Tags: Game Design

  • In the Beginning…

    Computer Games Development, Game Design, Game Design Articles, Tao of Game Dev 18.03.2009 No Comments
    This entry is part 1 of 7 in the series The Tao of Game Dev

    In the beginning there was the void. Perfect, still, without form or shape. Pangu’s Axe then cleaved the void into two and there springs into existence the Perfect Pair; One and Zeros. Sages from the North, South, East and West embraced the Tao of Computing but of the Tao of Games Development, who have yet understood?

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    Tags: Game Design

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