Hiding within an isolated hovel upon the mountain, the second disciple of the North Cave Mystic worked on his game design. How he labored and toiled, pushing the pen to scribe the perfect experience, one that fills the very soul of the player with emotion and feelings! How he calculated, to ensure a depth of strategy in which mastery of it would be as gratifyingly as finding the Deep Pearl of the Southern Dragon Sea!
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Now the Mystic of the North Cave had three disciples. And the eldest of them, a programmer well-versed in the Secret Arts of the Ones and Zeros Ordering, came to the North Cave Mystic and demanded leave to finish his training. “For I have conquered the Perfect Pair”, the Eldest Disciple boasted, “And with my Art of Ones and Zeros Ordering, I will subdue the world of gaming and become a hegemony that will stand for eternity.”
Tags: Game Design
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Computer Games Development, Game Design, Game Design Articles, Tao of Game Dev 18.03.2009 No Comments
In the beginning there was the void. Perfect, still, without form or shape. Pangu’s Axe then cleaved the void into two and there springs into existence the Perfect Pair; One and Zeros. Sages from the North, South, East and West embraced the Tao of Computing but of the Tao of Games Development, who have yet understood?
Tags: Game Design
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CoolBeat and me collaborated on ClickTris; I was responsible for the original game concept and CoolBeat expanded on it and implemented it using Game Maker 7. The result? Watch the video below
Here’s where you can download ClickTris
Comments and suggestions are welcomed!
Tags: game maker, Indie Games
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Sometimes in an arcade game where you have different types of entities, the most difficult part is to resolve the collision. Nope, the issue is not detecting collision (which is already one big headache by itself), but rather – “So something did collide; so what’s next?”
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A type-safe, object oriented method of resolving the aftermaths of a collision detection using double-dispatch.
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The Scrolling Games Development Kit has been updated to version 2.1 and is:
- Open Source
- Base on .NET 2.0 Framework
- Uses C#
- Filled with a library of fantastic tools
Do take a look at if you are looking for a tool to help in your games development!
Tags: engine
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Doing a platformer in Flash can become rather hairy if you consider the physics and gravity involved. Don’t lose hair over it without checking out this discussion on Kirpua about programming platform games physics and gravity.
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Back when Blizzard was still toying with 2D frame-based animation, they have to pre-render all the motions and export them out as a sequence of animation strip. A Unit Making Tutorial from the Civilization Fanatic Center shows how to do this. Quite a number of tools are involved, so be sure to be ready to invest the time!
Tags: game art
Computer Games Development
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