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	<title>GamesTopica.Net &#187; Computer Games Development</title>
	<atom:link href="http://www.gamestopica.net/category/computer-games-dev/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestopica.net</link>
	<description>Topics and Ideas for all sort of Game Creations</description>
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		<title>Strides Game Creator Released</title>
		<link>http://www.gamestopica.net/2009/07/strides-game-creator-released/</link>
		<comments>http://www.gamestopica.net/2009/07/strides-game-creator-released/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 02:09:52 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Engines and Libraries]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1203</guid>
		<description><![CDATA[<p>Stridesdev has released its<a href="http://www.stridesdev.org/downloads/" target="_blank"> game creator for general download</a>, along with a movie capture of <a href="http://www.stridesdev.org/2009/07/new-video-jedi-wing-2-game-play-demonstration/" target="_blank">Jedi Wings 2</a>, a proof of concept for the creator. The Strides Game Creator allows designers to create games without touching C++ or other programming languages and uses a MadLib instructions style (like the Starcraft editor) to create games.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Stridesdev has released its<a href="http://www.stridesdev.org/downloads/" target="_blank"> game creator for general download</a>, along with a movie capture of <a href="http://www.stridesdev.org/2009/07/new-video-jedi-wing-2-game-play-demonstration/" target="_blank">Jedi Wings 2</a>, a proof of concept for the creator. The Strides Game Creator allows designers to create games without touching C++ or other programming languages and uses a MadLib instructions style (like the Starcraft editor) to create games.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Side Scrolling Shooter competition at SDLTutorials</title>
		<link>http://www.gamestopica.net/2009/06/side-scrolling-shooter-competition-at-sdltutorials/</link>
		<comments>http://www.gamestopica.net/2009/06/side-scrolling-shooter-competition-at-sdltutorials/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 05:45:57 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Engines and Libraries]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1092</guid>
		<description><![CDATA[<p>Over at <a href="http://www.sdltutorials.com/contest/" target="_blank">SDLTutorials</a> there is a competition going on. &lt;cue dramatic music&gt; And the theme ingredient? <strong>R-Type</strong>, the classic side-scrolling SHUMP game. Of course, as the site&#8217;s name implies, the game has to be created with SDL. Prizes include $200, chance to moderate the forum and your own personal SDLTutorial.com email. Maybe you would also win fame and honour as well too, if you ask for an email like &#8220;iron-gamecoder&#8221; <img src='http://www.gamestopica.net/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Incidentally, the site is also great to get tutorials on&#8230;..SDL (with a side-dish of C++). Also there is something called sdl.net for those who like to work with managed code.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.sdltutorials.com/contest/" target="_blank">SDLTutorials</a> there is a competition going on. &lt;cue dramatic music&gt; And the theme ingredient? <strong>R-Type</strong>, the classic side-scrolling SHUMP game. Of course, as the site&#8217;s name implies, the game has to be created with SDL. Prizes include $200, chance to moderate the forum and your own personal SDLTutorial.com email. Maybe you would also win fame and honour as well too, if you ask for an email like &#8220;iron-gamecoder&#8221; <img src='http://www.gamestopica.net/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Incidentally, the site is also great to get tutorials on&#8230;..SDL (with a side-dish of C++). Also there is something called sdl.net for those who like to work with managed code.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stanford&#8217;s Programming Lecture</title>
		<link>http://www.gamestopica.net/2009/06/stanfords-programming-lecture/</link>
		<comments>http://www.gamestopica.net/2009/06/stanfords-programming-lecture/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 14:30:01 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Games Implementation]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=1051</guid>
		<description><![CDATA[<p>A lot of game developers are afraid of the big P word &#8211; &#8220;programming&#8221;, and so I find this a good introduction to programming. This is a series of lectures from the Stanford University, course CS106A, programming methodology. The emphasis is more on writing good code, understanding the basics of programming more than haxor ugly code. The lecturer is dynamic and humourous too. Take a look if you are stumped on programming, or wish you have a much better programming lecturer.</p>
<a href="http://www.gamestopica.net/2009/06/stanfords-programming-lecture/"><p><em>Click here to view the embedded video.</em></p></a>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A lot of game developers are afraid of the big P word &#8211; &#8220;programming&#8221;, and so I find this a good introduction to programming. This is a series of lectures from the Stanford University, course CS106A, programming methodology. The emphasis is more on writing good code, understanding the basics of programming more than haxor ugly code. The lecturer is dynamic and humourous too. Take a look if you are stumped on programming, or wish you have a much better programming lecturer.</p>
<a href="http://www.gamestopica.net/2009/06/stanfords-programming-lecture/"><p><em>Click here to view the embedded video.</em></p></a>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RogueLike Development Library for C#</title>
		<link>http://www.gamestopica.net/2009/05/roguelike-development-library-for-c/</link>
		<comments>http://www.gamestopica.net/2009/05/roguelike-development-library-for-c/#comments</comments>
		<pubDate>Tue, 19 May 2009 04:29:13 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Engines and Libraries]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=990</guid>
		<description><![CDATA[<p>Over at <a href="http://code.google.com/p/libtcod-net/" target="_blank">libtcod-net</a> you can find the .NET binding for the <a href="http://thedoryenlibrary.appspot.com/" target="_blank">The Doryen Library</a> which allows you to quickly develop RogueLike in <strong>colour!</strong> The demo showcases a &#8220;print to any part of the screen&#8221; library (or typically known as <em>curses</em>), viewports, scrolling menus and much more. Check it out!</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://code.google.com/p/libtcod-net/" target="_blank">libtcod-net</a> you can find the .NET binding for the <a href="http://thedoryenlibrary.appspot.com/" target="_blank">The Doryen Library</a> which allows you to quickly develop RogueLike in <strong>colour!</strong> The demo showcases a &#8220;print to any part of the screen&#8221; library (or typically known as <em>curses</em>), viewports, scrolling menus and much more. Check it out!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A RogueLike of Note &#8211; Elona</title>
		<link>http://www.gamestopica.net/2009/04/a-roguelike-of-note-elona/</link>
		<comments>http://www.gamestopica.net/2009/04/a-roguelike-of-note-elona/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:30:00 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=800</guid>
		<description><![CDATA[<p><a href="http://www.bardofvaliant.com/2009/03/elona-eternal-league-nefia/" target="_blank">The Bard of Valiant posted about a note-worthy RogueLike &#8211; </a>an anime-ish, graphical RogueLike with some network capabilities. It even looks accessible to boot too (something most rogue-likes are nefariously bad at)! Who says you can&#8217;t teach an old dog new trick? Old genres can be brought back to life again!</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bardofvaliant.com/2009/03/elona-eternal-league-nefia/" target="_blank">The Bard of Valiant posted about a note-worthy RogueLike &#8211; </a>an anime-ish, graphical RogueLike with some network capabilities. It even looks accessible to boot too (something most rogue-likes are nefariously bad at)! Who says you can&#8217;t teach an old dog new trick? Old genres can be brought back to life again!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Detecting the end of a movie clip in AS3</title>
		<link>http://www.gamestopica.net/2009/04/detecting-the-end-of-a-movie-clip-in-as3/</link>
		<comments>http://www.gamestopica.net/2009/04/detecting-the-end-of-a-movie-clip-in-as3/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 08:21:41 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=773</guid>
		<description><![CDATA[<p>Sometimes you want to play a sequence of animation using movie-clips &#8211; this implies that you need to detect when is the end of the clip in question. You can place a variable inside the movie clip inside, but with ActionScript 3 there is another solution &#8211; using the enter frame event of the movie clip to run a function, which then proceed to check if the movie clip has reached its final frame (or any frame, for that matter). <a href="http://www.flashandmath.com/intermediate/externalclips/ext_clip2.html" target="_blank">This solution is discussed at the lower half of the article at Flash&amp;Math.</a></p>
<p>With some work, one should be able to write an observer pattern for this.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Sometimes you want to play a sequence of animation using movie-clips &#8211; this implies that you need to detect when is the end of the clip in question. You can place a variable inside the movie clip inside, but with ActionScript 3 there is another solution &#8211; using the enter frame event of the movie clip to run a function, which then proceed to check if the movie clip has reached its final frame (or any frame, for that matter). <a href="http://www.flashandmath.com/intermediate/externalclips/ext_clip2.html" target="_blank">This solution is discussed at the lower half of the article at Flash&amp;Math.</a></p>
<p>With some work, one should be able to write an observer pattern for this.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Normal Distribution and Statistic Aids for C#</title>
		<link>http://www.gamestopica.net/2009/04/more-normal-distribution-and-statistic-aids-for-c/</link>
		<comments>http://www.gamestopica.net/2009/04/more-normal-distribution-and-statistic-aids-for-c/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 11:44:52 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Engines and Libraries]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[Coding]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=703</guid>
		<description><![CDATA[<p>If you need a Math Library for C# which can do statistic calculations and plot values of various graphs and curves, there is the <a href="http://www.extremeoptimization.com/" target="_blank">Extreme Optimization Math Library</a> contains a full suite of function for those who wants something ready to go.</p>
<p>Meanwhile, over at the <a href="http://lostsouls.org/grimoire_diminishing_returns" target="_blank">LS Grimorie</a>, you can find a way to implement a simple yet effective diminishing return function.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>If you need a Math Library for C# which can do statistic calculations and plot values of various graphs and curves, there is the <a href="http://www.extremeoptimization.com/" target="_blank">Extreme Optimization Math Library</a> contains a full suite of function for those who wants something ready to go.</p>
<p>Meanwhile, over at the <a href="http://lostsouls.org/grimoire_diminishing_returns" target="_blank">LS Grimorie</a>, you can find a way to implement a simple yet effective diminishing return function.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNACommunity releases sources for their games</title>
		<link>http://www.gamestopica.net/2009/04/xnacommunity-releases-sources-for-their-games/</link>
		<comments>http://www.gamestopica.net/2009/04/xnacommunity-releases-sources-for-their-games/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 07:04:33 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=696</guid>
		<description><![CDATA[<p><a href="http://xnacommunity.codeplex.com/Wiki/View.aspx?title=Juegos&amp;referringTitle=Home" target="_blank">XNACommunity</a> has released the source code to a couple of full featured games, such as a 3D hack/slash style RPG known as Dungeon Sorrows, a 2d scrolling game, a Guitar Hero clone and more besides. Want to see how those games are done, and perhaps learn a few new techniques at the same time? Head over and find out then!</p>
<div id="attachment_697" class="wp-caption aligncenter" style="width: 212px"><a href="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_dungeonsorrows_screenshot3.jpg"><img class="size-full wp-image-697" title="Dungeon Sorrow" src="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_dungeonsorrows_screenshot3.jpg" alt="Dungeon Sorrow" width="202" height="158" /></a><p class="wp-caption-text">Dungeon Sorrow</p></div>
<div id="attachment_698" class="wp-caption aligncenter" style="width: 212px"><a href="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_xnarock_screenshot4.jpg"><img class="size-full wp-image-698" title="XNA_Rock" src="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_xnarock_screenshot4.jpg" alt="XNA Rock" width="202" height="158" /></a><p class="wp-caption-text">XNA Rock</p></div>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://xnacommunity.codeplex.com/Wiki/View.aspx?title=Juegos&amp;referringTitle=Home" target="_blank">XNACommunity</a> has released the source code to a couple of full featured games, such as a 3D hack/slash style RPG known as Dungeon Sorrows, a 2d scrolling game, a Guitar Hero clone and more besides. Want to see how those games are done, and perhaps learn a few new techniques at the same time? Head over and find out then!</p>
<div id="attachment_697" class="wp-caption aligncenter" style="width: 212px"><a href="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_dungeonsorrows_screenshot3.jpg"><img class="size-full wp-image-697" title="Dungeon Sorrow" src="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_dungeonsorrows_screenshot3.jpg" alt="Dungeon Sorrow" width="202" height="158" /></a><p class="wp-caption-text">Dungeon Sorrow</p></div>
<div id="attachment_698" class="wp-caption aligncenter" style="width: 212px"><a href="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_xnarock_screenshot4.jpg"><img class="size-full wp-image-698" title="XNA_Rock" src="http://www.gamestopica.net/wordpress/wp-content/uploads/2009/04/mini_xnarock_screenshot4.jpg" alt="XNA Rock" width="202" height="158" /></a><p class="wp-caption-text">XNA Rock</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Normal Distribution Class for C#</title>
		<link>http://www.gamestopica.net/2009/04/normal-distribution-class-for-c/</link>
		<comments>http://www.gamestopica.net/2009/04/normal-distribution-class-for-c/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 18:45:07 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Computer Games Development]]></category>
		<category><![CDATA[Engines and Libraries]]></category>
		<category><![CDATA[Games Implementation]]></category>
		<category><![CDATA[Coding]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=679</guid>
		<description><![CDATA[<p>If you are building a simulation game, chances are that you would need distribution graphs of all types &#8211; linear, diminishing returns, increasing returns and the good old normal distribution. Coding one would take some time and here&#8217;s a pretty good implementation over at <a href="http://www.centerspace.net/resources.php" target="_blank">CenterSpace</a>. It&#8217;s a simple class to use &#8212; check out the example included.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>If you are building a simulation game, chances are that you would need distribution graphs of all types &#8211; linear, diminishing returns, increasing returns and the good old normal distribution. Coding one would take some time and here&#8217;s a pretty good implementation over at <a href="http://www.centerspace.net/resources.php" target="_blank">CenterSpace</a>. It&#8217;s a simple class to use &#8212; check out the example included.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 2009 &#8211; Why the Ship Sunk</title>
		<link>http://www.gamestopica.net/2009/03/gdc-2009-why-the-ship-sunk/</link>
		<comments>http://www.gamestopica.net/2009/03/gdc-2009-why-the-ship-sunk/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 18:18:27 +0000</pubDate>
		<dc:creator>extrakun</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Design Articles]]></category>
		<category><![CDATA[Indie Games]]></category>

		<guid isPermaLink="false">http://www.gamestopica.net/?p=623</guid>
		<description><![CDATA[<p>The Flagship has sunk &#8211; the ship in question here refers to Flagship Studios and how even ex-Blizzard greats could make mistakes. At GDC 2009, there a session which goes through at great length <a href="http://gdc.gamespot.com/story/6206845/" target="_blank">what independent game developers could learn</a> from the mistakes of this sinking of a titanic proportion.</p>
<div style="display:block"><small><em>by Extrakun <br />&copy;2012 <a href="http://www.gamestopica.net">GamesTopica.Net</a>. All Rights Reserved.from <a href="http://www.gamestopica.net">GamesTopica.Net</a></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>The Flagship has sunk &#8211; the ship in question here refers to Flagship Studios and how even ex-Blizzard greats could make mistakes. At GDC 2009, there a session which goes through at great length <a href="http://gdc.gamespot.com/story/6206845/" target="_blank">what independent game developers could learn</a> from the mistakes of this sinking of a titanic proportion.</p>
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