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  • AI and Tactics for Team NPCs

    Role-Playing, Uncategorized 17.01.2010 1 Comment

    Preparing for my second Dragon Age game, I have decided to add in some tactics for NPCs, and allowing the players to discern those with a few Cunning rolls. The reason? To personalize and to add color to what otherwise would be just block-stats and to keep the players on their toes.

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    Tags: fluff/inspiration, game-mastering

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