- Swords for the Dragon Age PnP RPG
- Bows for the Dragon Age PnP RPG
- Dragon Age Pen and Paper RPG Items: Arrows and Bombs
The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima’s Strategy Guide, to give credits where it is due.
Also bear in mind that currently there are no rules for runes at all for enchanted items, so they are significantly weaker than they could be in the CRPG. GMs who wish to have a less emphasis on gears may want to keep it this way.
Until Green Ronin comes up with the various steel and metal used to forge weapons in the game, assume the enchanted weapons does base damage as usual. Generious GMs can give damage bonuses based on the material (for example, Iron -1, Grey Iron +0, Steel +1 and so on).
As the PnP system uses a curve instead of a linear system from the CRPG, I halved all stat bonuses by 2, always rounding up (lest some items become useless)
Daggers
Beastman’s Dagger: +1d3 backstab damage
Crow Dagger: +1d6 backstab damage
Darkspawn Dagger: Requires minimum dexterity +1, reduces AR by 1 for this hit
Enchanted Dagger: +2 Attack
Fang: +6 Attack
Gift of the Grey: +1 Stunt Point
Noble’s Dagger: +1 electricity damage
The Rose Thorn: +1 Dexterity, restores 1 HP every 2 round, +1 damage, +1 Stunt Point, +2d6 backstab damage
Thorn of the Gods: +1 damage, reduces AR by 3 for this hit
Thorn of the Dead Gods: +1 damage, reduces AR by 1 for this hit
Varathorn’s Dar’Misu: reduces AR by 2 for this hit, +3 Attack
Shortswords/Longswords
If a name of an item below doesn’t have the word ‘longsword’, whether it is a shortsword or a longsword is up to the GM to decide.
Darkspawn Longsword: Minimum Dexterity +1, reduces AR by 1 for current hit
Dwyn’s Sword: Messy Kills (GM describes death in the most gory manner possible?), +1 to resist rolls vs. spells
Cousland Sword: +1 Damage, +2 Attack, Warrior/Rogue only
Fine Dwarven Blade: +1 Attack
Imperial Edge: +1 damage, +1 Stunt Point, +3 Attack
Keening Blade: Reduce AR by 2 for this hit, +3 Attack, +2 cold damage, Warrior only
King Mairc’s Blade: AR 1 against cold damage, restoratve spells grant +1 Health per die rolled, Warrior only
Oathkeepr: Reduces AR by 2 for this hit, restorative spells grant +1 Health per die rolled
Saw Sword: +1 damage, 1 additional SP if dragon dice is odd
The Green Blade: AR 1 against natural damage, +2 damage against beasts
Topsider’s Honor: AR 2 against natural damage, +1 damage against spirits

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