- Swords for the Dragon Age PnP RPG
- Bows for the Dragon Age PnP RPG
- Dragon Age Pen and Paper RPG Items: Arrows and Bombs
Enchanted items can easily make characters too powerful; one way to give players cool toys to play with, but still challenge them is to have one-use magical items, such as potions, wands with charges, and for Dragon Age cases, bombs and special arrows. Those arrows cannot be found in stores (unlike the CRPG!) and the bombs must be specially made. Since there is scant rules on crafting, I will just list the effects of those items and leave the methods of making those special items till later.
Bombs
These alchemical creations explode in a variety of ways when expose to air, or when the mix of strange blackpowder within it is ignite, causing the clay jars or pots holding the mixture to shower upon the enemies. It takes a Strength test (3d6 + Strength) to make a good throw, and it at most can go up to 8 yards.
Bombs in the CRPG does good damage at the beginning (the Prima Strategy Guide lists them as doing 80 points of damage), but become lackluster towards the end of the game. As characters in the CRPG starts with 90 to 110 Health, and the PnP version starts with 20 to 35 Health, the bombs all do 3d6 points of damage.
As this is a PnP RPG game where stuff can be more flexible, I have added some side-effects of using those bombs.
Acid Flask: 3d6 nature damage within 4 yards, all targets take 1d6 points of damage next round, and 1d3 the round after. Double the AR for reducing damage from the Acid Flask.
Fire Bomb: 3d6 fire damage within 4 yards, will set flammable substance on fire
Freeze Bomb:3d6 ice damage within 4 yards, puts out fire, creates a thick alchemical fog which gives -2 penalty Attack to those within
Shock Bomb: 3d6 electricity damage within 4 yards, make a Constitution roll with the TN as the damage done or else loses major action
Soulrot Bomb: 3d6 spirit damage within 4 yards, all those who takes more than 12 points of damage suffer -1 penalty to Magic for 1 minute
Arrows
Those arrows are either coated with a susbtance that does elemental damage, or weaved with magic to achieve their effects. Enchanting items is usually left to the Tranquil (or in some cases, a very talent Dwarven savant), and hence it is not possible for PCs to craft their own enchanted items within the constraints of Freleden.
Andraste’s Arrows: Target suffers -2 Magic for one turn if hit
Arrow of Filth: +1 Nature damage
Elf-Flight Arrow: +3 Attack, use 3 Stunt Points to make a target unable to perform a major action
Fire Arrow: +1 fire damage
Ice Arrow: +2 ice damage

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