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  • Setting an AI for your NPC in Combat

    Role-Playing 28.12.2009 5 Comments

    I recall chatting with a fellow GM who was running D&D 3.5. “My magic-using PCs keep dying like flies,” he was musing. “It could be because I always target them first with all available ranged attacks”. What followed was a discussion where I suggested maybe he should have tipped off his players to cast Entropic Shield, Mage Armor and so on before wading into a combat. Yet during the course of the conversation, a thought nagged at me at the back of mind. Should NPCs in combats act as though they belong to some hive mind?

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    Tags: game-mastering

  • Dragon Age Pen and Paper RPG Items: Arrows and Bombs

    Dragon Age, Role-Playing 23.12.2009 No Comments
    This entry is part 3 of 3 in the series Dragon Age Magical Items

    Enchanted items can easily make characters too powerful; one way to give players cool toys to play with, but still challenge them is to have one-use magical items, such as potions, wands with charges, and for Dragon Age cases, bombs and special arrows. Those arrows cannot be found in stores (unlike the CRPG!) and the bombs must be specially made. Since there is scant rules on crafting, I will just list the effects of those items and leave the methods of making those special items till later.

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    Tags: Dragon Age, fantasy, weapons

  • Bows for the Dragon Age PnP RPG

    Dragon Age, Other Systems, Role-Playing 23.12.2009 No Comments
    This entry is part 2 of 3 in the series Dragon Age Magical Items

    Last time we have the swords, this time round we have the bows! As my characters for my first game The Dalish Curse do not use crossbows, I will convert the shortbows and longbows first, and then move on to their mechanical counter-part.

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    Tags: Dragon Age, fantasy, weapons

  • Swords for the Dragon Age PnP RPG

    Content for Game, Dragon Age, Other Systems, Role-Playing, Weapons of Woe 22.12.2009 No Comments
    This entry is part 1 of 3 in the series Dragon Age Magical Items

    The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items from the CRPG instead of coming up with my own. So today I would start with enchanted swords, and slowing move my way down. The list comes from the official Prima’s Strategy Guide, to give credits where it is due.
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    Tags: artifacts, Dragon Age, game-mastering, rpgs

  • Adding Style to Mobs with Descriptive Labels

    Role-Playing 20.12.2009 No Comments

    There is always one challenge when it come to combats with multiple opponents who are of the same type – goblins, wolves, zombies and what have you. It sometimes spoil immersion if you say, “Right, Goblin B is leaping at you with his spear!” So just for fun, while prepping for my first Dragon Age game I settle on some simple descriptions.

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    Tags: game-mastering

  • Poisons for Dragon Age PnP RPG

    Dragon Age, Other Systems, Role-Playing, Uncategorized 15.12.2009 No Comments

    Green Ronin has released their Dragon Age pen and paper RPG, and one thing that has been pointed out is that there are some elements from the CRPG missing. As I was preparing for my first session of the game, I asked a rogue player what he wanted. “Darts with tranquilizer poison” and that when I realize…”This game needs some poison rules”. And here they are.

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    Tags: Dragon Age, game-mastering, rules mod

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