In the midst of a vast, sprawling city, its architecture dating back to years long ago and showing distictinve heritage of different empires, are ruins where squatters dwelled. And within the ruins, is a long untended gardens, it’s hedge wall overgrown, the smell of rotten fruits spreading from within, and the pavements leading to it cracked and broken apart by weeds and grasses.
No man, it is said, set foot within the garden and goes into the depth and had emerged alive.
- This is just a rumour spread by a secretive group of botanists who are experimenting with exotic flowers, weeds and grapes to devise potions of dubious purposes. Some gives its drinker moments of joy, but are higher addictive. Some are potent poison which are scentless and could easily pass for wine. Needlessly to say, if the adventurers have any business there, it would be either for information, to acquire one of those mixture, or to destroy the garden. Though the adventurers should find out more about the nature of the operation. Are they impartial businessman? Do they have a bigger agenda in mind?
- The garden is a living chessboard which 4 powerful wizards long ago used to sort out their differences (it was a much better alternative to seek out a desolate countryside and turn the whole place to cinder and ashes). Flowers, weeds and trees are aggressive, and they attack each other. A simple gardener was brought in to design the landscape, ornaments and other decorations, to act as barriers, obstacles and basically, to make up the terrain of the game. Indeed, the ruins of those 4 wizards’ towers are found at the four corner of the gardens. However, the enchantment holding the ‘living’ pieces at bay is weakening. The ‘game’ is spreading out into the ruins, and soon out to engulf the entire city.
- When the House of Alarius commissioned the garden, it was more than just to “give something to society”. In fact, it is a covert operation to build a series of tunnels to underground hideouts, exits outside the city and to important locations of the city (near the barracks, just outside of the castle and so on). The merchant house was dissolved after nearly a century of business, then the thieves took over. This is the place to go if you wish to get a shortcut to a place you don’t usually get to go. However, the different factions trying to gain control of the garden has set up all sort of devious means to protect their turf – traps, ambushes and even the occasional druidic magic to bring trees to life.
Adventure Types: Devious Schemes, Perilous Places

This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Singapore License.












