The night before, there was a thick mist, a rolling fog that covered the entire dockside. The next day when the sun is out, a large ship, its kind never seen before, is out in the bay, it’s masts broken, its sail tattered, its hull encrusted with ice. A dead ship appearing at the bay, out of nowhere. Where did it come from, what is on it, and what does this portends? No one is willing to go near to the ship, and the adventurers are dispatched to find out what is it and to ensure that it is safe to approach it and towed it away.
- Dozens of years ago, an expedition from this very port set out to explore the far north. They were supposed to return in three years time, but they never did. This is the last surviving ship to return, but when the adventurers boarded it, it is devoid of people…living or otherwise. However in the cargo hold there is an ancient stone sarcophagus. Whatever that was on that ship, it is long gone now – perhpas out in the port. There were tales of a tryant who practised blood magic, and to be killed he had to be staked through the heart. That he may never arose again, he was interned with a coffin of stone, and sent north in a ship…perhaps the resting place was found by the expedition, and the old tryant is back.
- The ship is of massive size, and when the adventurers wandered in, they will find the ship devoid of life, but filled with shelves after shelves of surprisingly well-preserved scrolls, tomes and parchments. This was a ‘floating library’, and an order of scholars and sages traveled all over the known world collecting and recording histories, folklores and tales. It was lost over fifty years ago, and its sudden reappearance is a mystery. And this is when descendants of the order turned up, and demanded that the ship belong to them. Unfortunately, two such groups claimed rights. What should the adventurers to?
- Along with the ship came an icy cold mist and wind, even though it is summer. Within the massive ship, more of an ark, are a race of fish-men hybrid. Housed within the hold of the ship is a ritual of power magic that would turn the entire region into an icy cold landscape. The creatures had escaped from their original homelands, perhaps exiled or driven out, and are seeking new places. Within 2 days the waters would have frozen, and the people would be powerless against the merciless cold, unless the adventurers could stop those half-men, half-fishes. Those creatures may be open to diplomacy, but they are impatient, for they have been sailing for more than 25 years.
Adventure Types: Strange Situations

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