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  • 101 Forms of a Dungeon – Part Three

    Content for Game, Fantasy Adventure Hooks, Inspirational, Role-Playing 03.05.2009
    This entry is part 3 of 7 in the series 101 Forms of a Dungeon

    101 Forms of a Dungeon
    • 101 Forms of a Dungeon – The First 10
    • 101 Forms of a Dungeon – 81 more to go!
    • 101 Forms of a Dungeon – Part Three
    • 101 Forms of a Dungeon – 4 x 10 makes 40
    • A Much Overdue Part 5
    • 101 Forms of a Dungeon – Act 6
    • 10 More Forms of a Dungeon

    Just in time for the week!

    1. A series of walls and forts built on top of a rugged hill-top, much like the Great Wall of China, stretching in all directions for tens of miles
    2. A gigantic tree where chambers are craved into the trunk of it, while smaller trees and plants grow top of the branches.
    3. A half sunken city
    4. A series of caves linked by submerged tunnels. Getting from caves to caves require the adventurers to emerge occasionally to find air pockets.
    5. A city and its dead inhabitants preserved by the ashes from a volcanic eruptions.
    6. A weaving mill
    7. The private zoo of a rich collector
    8. Floating islands within a marsh. Those islands are debris where thick vegetation has grown around it, making them afloat
    9. A fissure opened up by an earthquake
    10. A series of multi-coloured rock terraces, where pockets of pools with deep and clear blue water dot the landscape (such as this). The pools, unfortunately, are acidic.

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    • Mass Effect using the Dragon Age RPG Rules
    • 10 More Forms of a Dungeon
    • AI and Tactics for Team NPCs
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    Creative Commons License
    This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Singapore License.

    Posted by extrakun @ 7:25 am

    Tags: adventure idea, fantasy, fluff/inspiration

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