Adventuring can be tiring over time, what with death-traps, sworn foes, monster hordes and dealing with pesky cursed artefacts. Well, here’s a chance for the adventurers to rest their feet and take a new free rein – an abandoned inn near a well-traveled crossroad. If the adventurers have been savvy enough, they should have enough gold to refurnish the place, hire a few cooks and servants and make some income while risking their limbs and legs.
Of course, as in any age, starting a business is not easy.
- The inn is infested with more than just rats or the occasional vagabonds, but also haunted by a ghost and there are uncharted tunnels below the cellar. Clearing up the place to start a business would take considerable effort. However, the tunnels may hold some promising potential – do those led to hidden treasures? Why do they emerge? What good is it for?
- The inn has business, and business means money, and money means the unwanted attention of tax-collectors…and brigands. The adventurers should have dealt with brigands before. How would they deal with one eying their inns? Or the passing by Kulanders? Sorcerers?
- The location is superb for an inn, but why was the old one abandoned? Bards visiting the adventurers’ establishment venture many stories – a band of crazed adventurers have burnt it down, the old boss was murdered in the dark of the night, a band of cultists once use it as their stronghold and so on and so forth. And the inn seems to be the hot-place of strange occurrences – goblins playing tricks on shepherd boys, harpies roaming the night sky and a trader who swear that he saw a hag sleeping in the courtyard by the stables! Should the adventurers verify those rumours? Or ask others to do it?

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April 29th, 2009 at 12:13 pm
Very nice stuff, many thanks for sharing!
April 29th, 2009 at 2:27 pm
It’s my pleasure. Hope you find more of the posts from here helpful to your games.