• Adventuring can be tiring over time, what with death-traps, sworn foes, monster hordes and dealing with pesky cursed artefacts. Well, here’s a chance for the adventurers to rest their feet and take a new free rein – an abandoned inn near a well-traveled crossroad. If the adventurers have been savvy enough, they should have enough gold to refurnish the place, hire a few cooks and servants and make some income while risking their limbs and legs.

    Of course, as in any age, starting a business is not easy.

    1. The inn is infested with more than just rats or the occasional vagabonds, but also haunted by a ghost and there are uncharted tunnels below the cellar. Clearing up the place to start a business would take considerable effort. However, the tunnels may hold some promising potential – do those led to hidden treasures? Why do they emerge? What good is it for?
    2. The inn has business, and business means money, and money means the unwanted attention of tax-collectors…and brigands. The adventurers should have dealt with brigands before. How would they deal with one eying their inns? Or the passing by Kulanders? Sorcerers?
    3. The location is superb for an inn, but why was the old one abandoned? Bards visiting the adventurers’ establishment venture many stories – a band of crazed adventurers have burnt it down, the old boss was murdered in the dark of the night, a band of cultists once use it as their stronghold and so on and so forth. And the inn seems to be the hot-place of strange occurrences – goblins playing tricks on shepherd boys, harpies roaming the night sky and a trader who swear that he saw a hag sleeping in the courtyard by the stables! Should the adventurers verify those rumours? Or ask others to do it?

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    Posted by extrakun @ 5:41 am

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