GamesTopica.Net

Topics and Ideas for all sort of Game Creations
  • Home
  • New Stuff
  • Role-Playing
  • Board & Card Games
  • Games Dev
  • Game Design
  • Downloads
  • 101 Forms of a Dungeon – The First 10

    Content for Game, Fantasy Adventure Hooks, Role-Playing 18.04.2009
    This entry is part 1 of 7 in the series 101 Forms of a Dungeon

    101 Forms of a Dungeon
    • 101 Forms of a Dungeon – The First 10
    • 101 Forms of a Dungeon – 81 more to go!
    • 101 Forms of a Dungeon – Part Three
    • 101 Forms of a Dungeon – 4 x 10 makes 40
    • A Much Overdue Part 5
    • 101 Forms of a Dungeon – Act 6
    • 10 More Forms of a Dungeon

    This is a new series in the making – 101 forms of a dungeon! A dungeon crawl does not have to be underground all the time, or the usual “You see a 4 inch by 4 inch wide stone chamber”. Every week, there will be 10 ideas for a dungeon of a different theme and style. So hopefully in 10 weeks time there really be 101 forms of a dungeon to choose from!

    The first ten:

    1. A hedge maze, where the plants making up the walls are thorny and coated with thick lethal poison.
    2. Boats and large ships tied together, forming narrow walkways
    3. Treetops platforms and rope bridges
    4. A foggy marshlands where higher grounds from narrow paths and the occasional hilltops plus platforms
    5. The inside of a large, dead being
    6. The side of a mountain, with bridges or walkways cut into the side, connecting various buildings on the side steep cliffs (see the Hengshan Hanging Monastery).
    7. Thick, impassable jungles where the undergrowth could be higher than a human being and the only safe way to navigate is through  streams and rivers
    8. Sewage systems of a city which leads to other ruined in the strata from earlier settlements
    9. A fossilized forest, where “stone” trees and bushes form obstacles
    10. The ruins of a city devastated by an earthquake – bottomless fissures, rubble and ruins bar the way

    Related Articles:

    • Plot Hooks for Mass Effect
    • The “Mass Effect” Effect
    • Mass Effect using the Dragon Age RPG Rules
    • 10 More Forms of a Dungeon
    • AI and Tactics for Team NPCs
    Share This:
    • Print this article!
    • Digg
    • Sphinn
    • del.icio.us
    • Facebook
    • Mixx
    • Google Bookmarks
    Creative Commons License
    This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Singapore License.

    Posted by extrakun @ 5:22 pm

    Tags: fantasy, fluff/inspiration

  • Leave a Comment

    Please note: Comment moderation is enabled and may delay your comment. There is no need to resubmit your comment.

    CAPTCHA Image CAPTCHA Audio
    Refresh Image

Tags

3 kingdoms adventure idea adventure theme armour artifacts board game classes Coding D&D Dragon Age dragon warriors engine fantasy fate flash fluff/inspiration game-mastering game art Game Design game maker game vocab Indie Games mass effect News opinion Other Systems patterns play random musings Reviews & Culture rpgs rules mod seeds Spirit of the Century weapons wuxia

Also by Extrakun

  • No feed items.
Subscribe
© Blogname. All Rights Reserved. Entries RSS Comments RSS Login Open Source