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  • 101 Forms of a Dungeon – 81 more to go!

    Content for Game, Fantasy Adventure Hooks, Role-Playing 23.04.2009
    This entry is part 2 of 7 in the series 101 Forms of a Dungeon

    101 Forms of a Dungeon
    • 101 Forms of a Dungeon – The First 10
    • 101 Forms of a Dungeon – 81 more to go!
    • 101 Forms of a Dungeon – Part Three
    • 101 Forms of a Dungeon – 4 x 10 makes 40
    • A Much Overdue Part 5
    • 101 Forms of a Dungeon – Act 6
    • 10 More Forms of a Dungeon

    Welcome to the second episode of “101 Forms of a Dungeon”. Here goes for 11 to 20!

    1. The roofs of a city-scape, where sky-bridges and bizarre architecture allows the adventurers to explore a city on the rooftop
    2. A terraced pyramid, except that there are no internal passages; chambers are all only accessible via entrances on the terraces
    3. A certain culture in the game world practise burial where they build elaborate towers and place the dead on top for vultures to feast on.
    4. A partially finished castle
    5. Underground lake which is heated by volcanic rocks. Adventurers must stay on path or be boiled alive!
    6. An asylum, seemingly abandoned
    7. Twisted alleyways inside a large city (see Stranded in the Alleyways)
    8. Tunnels craved by giant ants
    9. Inside a giant mechanical clock
    10. A half-sunk ship

    Related Articles:

    • The “Mass Effect” Effect
    • Mass Effect using the Dragon Age RPG Rules
    • 10 More Forms of a Dungeon
    • AI and Tactics for Team NPCs
    • Setting an AI for your NPC in Combat
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    Creative Commons License
    This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Singapore License.

    Posted by extrakun @ 8:29 am

    Tags: adventure idea, fantasy, fluff/inspiration

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