A district of a huge city is built over several ruins of its former incarnations and it ultimately rests on the catacombs and graveyards of an ancient kingdom. So far, this fact has only been noted by the most astute and well-informed of historians. However, eventually this would bring trouble…
- The city’s slums lies over this buried graveyard, and recently, there were cases of gruesome murders on the streets. Corpses which were gnawed and half-eaten or being drained of blood litter the dead ends in the alleyways. Wards that have been keeping the undead at the bay were broken accidentally and if not restored, the city would soon be engulfed by endless hordes of undead.
- A noble lady, an old widow whose deceased husband was among the upper strata of the city’s society, was approached again and again to have her house bought for a generous amount. The old widow has refused every time and the buyer has began to resort to underhanded methods. The reason for the buyer’s earnestness to possess the building? It lies directly above the tomb of a wizard of old, and the buyer lusts for whatever ancient knowledge that is buried.
- The Thieves’ Guild has been making extensive use of the abandoned tombs and graveyards as hidden passageways to conduct their “nightly business”. Apprentices are taught routes to safe houses and to their targets, while master thieves usually know the most obscure and dangerous shortcut. In fact, many apprentices have been lost to the tunnels below that some areas are generally avoided. At times, some surprised lurk in store for them too. The adventurers may have need to use the thieves’ tunnels for an occasion, and gaining access and finding a guide are just the beginning of their problems.

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