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	<title>Comments on: Review of &#8220;Sleeping Gods&#8221;</title>
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	<link>http://www.gamestopica.net/2009/03/review-of-sleeping-gods/</link>
	<description>Topics and Ideas for all sort of Game Creations</description>
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		<title>By: extrakun</title>
		<link>http://www.gamestopica.net/2009/03/review-of-sleeping-gods/comment-page-1/#comment-10</link>
		<dc:creator>extrakun</dc:creator>
		<pubDate>Mon, 23 Mar 2009 11:19:45 +0000</pubDate>
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		<description>Thanks for the comment. I am really itching to give it a run too.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment. I am really itching to give it a run too.</p>
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		<title>By: Pukako</title>
		<link>http://www.gamestopica.net/2009/03/review-of-sleeping-gods/comment-page-1/#comment-9</link>
		<dc:creator>Pukako</dc:creator>
		<pubDate>Sun, 22 Mar 2009 08:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestopica.net/?p=570#comment-9</guid>
		<description>Good review - picks up the main points.

I played (&amp; GMed) all of these adventures as part of the 1st Ed Dragon Warriors, where they are in a different order and don&#039;t have half the details of these ones.  They are free-form, definitely, but as the DW system contains a lot of culture and background &#039;built in&#039;, the adventures don&#039;t need that much.  And the lack of railroading is it&#039;s greatest strength, as players are often uncertain of where to go next, and have to deal with the repercussions of their adventures on the wider world.  You can easily throw other adventures in as well, and go off on strange tangents.</description>
		<content:encoded><![CDATA[<p>Good review &#8211; picks up the main points.</p>
<p>I played (&amp; GMed) all of these adventures as part of the 1st Ed Dragon Warriors, where they are in a different order and don&#8217;t have half the details of these ones.  They are free-form, definitely, but as the DW system contains a lot of culture and background &#8216;built in&#8217;, the adventures don&#8217;t need that much.  And the lack of railroading is it&#8217;s greatest strength, as players are often uncertain of where to go next, and have to deal with the repercussions of their adventures on the wider world.  You can easily throw other adventures in as well, and go off on strange tangents.</p>
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