• One of the features of Dragon Warriors is that of the armour bypass roll. Each armour has an Armour Factor and a weapon has a Bypass Roll. Whenever a weapon strikes, you roll the Bypass Roll and try to score higher than the Armour Factor to score a hit. Simple though this design is, it leaves out one thing – being hit by something as thick as a battle-axe, even though it does not draw blood, it ought to have some effects.

    Being Staggered

    The idea here is simple. Whenever you are hit by a weapon which does 4 points or more damage, even though your armour has blocked it, you may be staggered. You are staggered if the damage of the weapon is 4 or above.

    Effects of Staggering

    The effects of Staggering is simply that your Defence score drops by half till your next turn in combat. This should stop knights from going around in full plate as if they are something of untouchable armoured killing machine.

    Cuts and Bruises

    For a more lethal feel to combat, GM may want to consider that even in case of a failed bypass roll, if the weapon is large or sharp enough to be dangerous (more than 4 points of damage), he may wish the target to take 1 HP damage anyway.

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    Posted by extrakun @ 4:27 am

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