It is not often that goblins wish to converse with human beings, but this is precisely what happened. A group of goblins have come seeking the group’s Mystic (or any other priestly classes), asking him to stand in for the tribe’s shaman! The old shaman has just died a week before an important rite and his young apprentice is deemed not worthy enough to carry on with the tradition. However, the younger shaman has cast the runes, and find the group’s Mystic as the most suitable replacement! Don’t worry, though, the goblins will explain. It is for one time only!
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If there is a barbarian in the group (or a warrior who hails from similar tribal/clan background), one day he will find himself approached by a group of barbarian from another tribe. They have an unusual request. They want the barbarian and his friends to break into their clan’s family tomb.
Read more…Tags: adventure idea, fantasy, seeds
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Passion and ideal are powerful driving forces. It lights up vision, allows one to bear hardship and make sacrifices. It bounds like-minded people to a common destiny. However, the world is fallen and wicked. More than once has an ideal be lost, and from it came a capochy of disasters and heart-breaks.
Read more…Tags: adventure idea, adventure theme, dragon warriors, fantasy, seeds
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There is a legend that among the stony marshes of the Blightwood there is a ring of hills. In the centre of the ring, there rises an ancient, unadorned stone, towering high. Carved in stones there are blessings and curses, by oracles who long dwell within the land, according to the ancient lore of Ereworn. Years ago, the last keeper of the site craved her prophecy upon the stone, before invoking the elemental power of water and earth to rise up the Blightwood Marshes.
Read more…Tags: adventure idea, dragon warriors, fantasy, seeds
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Within the free town of Oldcrest, an old priest has set up the most radical school ever – that to teach languages and writing at a rate that even a hawker trader of the town could afford. Nobility is upset, the churches of the True Faith grapple with the issue while freemen wonder at the purpose of learning to read and write.
Read more…Tags: adventure idea, dragon warriors, fantasy
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The sea are ever treacherous along the jagged shores of Sinden’s Line, a stretch of coastline littered with the wrecks of many unfortunate ships and the corpses of their former inhabitants. Not far from Sinden’s Line, upon desolate hills, is a light-tower. Every night, a feeble ray of light shines out from it, the only guide to safety in the darkness. Not once in hundreds of years had that light failed to be lit. The mystery is that there are no settlement within miles of the tower and the closest settlement rarely see anyone venturing past the rocky crags which their village stand on. What is the truth behind the light?
Read more…Tags: adventure idea, fantasy
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The Tome of Glyphs is often spoken with some excitement, more-so among sages and scholars. It is rumoured that this book has never been read in its entirety. Whoever owed it died or lose it before he could reach even half of the thick tome. The tome itself is now locked within a collector’s home who stayed within a remote fief. Many made the journery to have a chance to read the book, but the collector never allows anyone to stay more than an hour within the bare stone chamber which the book is stored.
Read more…Tags: adventure idea, dragon warriors, fantasy
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Located within the remote mountains, reachable only by paved roads now ruptured by weeds and wild flowers, is a narrow neck through a towering cliff. Dug around the entrance of the pass is a shallow trench, and many spears are planted into them, their tip black with dried blood.
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So previously, we talk about quest models. That is, the ‘template’ for a quest. The next step is to let the player knows that there are quests; or else all your hard work will go to naught. There are many ways to tell players where to get quests – here are the common and uncommonly used methods.
Read more…Tags: Game Design
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A rather tarnished large fang of a wolf, threaded with thin gold. Those who wear it could release the inner fury within them
Fate 3.0
Bad tempered, Fury of a WolfAltered Fate 3.0
Common +2 Aspect: Bad Tempered, Role-playing. Common +2 Aspect: Fury of a Wolf, invoked when in combat, buff.Dragon Warriors Stat
+2 Offence, -1 Defence. Barbarians when using Berserk or Bloodrage gains one extra attack at the end of combat round.





