The element of Fire is a good complement of Light as light is an obvious by-product of fire. Do take note that the Light element enhances the original destructive aspects of Fire but have an added complication of being unwieldy to control
Candle: All fire-based spells cast within the presence of Candle (Dragonbreath, Fire Arrow and etc.) gain a +1 to speed and does an additional 1 point of damage per rank of the Elementalist. This applies to both friends and foes.
Pyrotechnics: The pyrotechnics created appeals and draws the curiosity of the on-looker, instead of fear. There is a 5% + 1% per caster’s rank that any watcher will become transfix (as per the spell) by the illusion. This will never happen in combat. For role-playing purpose, rolls to regard the Light Elementalist kindly gains a +2 bonus.
Fire Arrow: The arrow is considered additionally as a +1 weapon (total d10+1,11) against undead and demons
Sheet of Flame: The fire does not suck up oxygen, so the 6 rounds limit does not apply. The fire is a combination of light energy and pure flames. Against normal opponents (human, beasts and etc.) it does only 4 points of damage. Against undeads and demons, it does 10 points of damage.
Protection from Fire: The caster is also protected from ice/water-based spells
Extinguish: The Light version of this is the direct opposite. All light sources within 20m of the elementalist will ignite (though it is unlikely this will cause any fire – somehow the spell “knows” what is a light source as opposed to a pile of hay) and a soft light as if daylight bathes the area (creatures which cannot tolerate sunlight suffers its effect). Some called this version Call forth the Light
Flash: This attack affects undeads and demons, creatures which are normally are excluded from such mundane effects
Fire Weapon: The magic imbue onto the weapon is half fire, half light – against normal opponent, the damage and armour penetration is increased by 1. Against demons and undeads, it is increased by +3.
Conflagration: The fire produced will be cold fire, only dangerous to the undeads, demons, spirits, faeries and really evil mortals.It will not burn down buildings unless it is an unholy site of sorts.
Summon the Holocaust: The Holocaust is not under the Light Elementalist’s direct control. It only understands that it needs raw material for more flame and acts accordingly. However, it will never harm any mortals unless attacked. Against demons and undeads, its fists function as a +1 weapon (d10+3, 11) and receives a +2 bonus to its Magical Attack against spells cast by such creatures or casters serving masters of such nature.

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