• Here’s how a Fire Elementalist’s airspells can be modified.

    Cutting Powers of the Mind: Increase Reflexes, instead of Intelligence, to 18 (increase to 19 if it was already 18).

    Stargaze [Starfire] : Has a AF of 2 against fire-based spells and attacks.

    False Rumours: No variant

    Windwall: The wind is of extremely hot air. The Elementalist may cast it on an enemy instead of himself. Those who are trapped within the wall takes 1 point of damage per round and requires a lose of 1d8 HP (ignores armour) and a roll of Strength under 2d20 to break out.

    Summon Hosts of the Air: For results of 4 and above on the 1d6, those struck by the insects have a chance of getting a disease if they fail to roll under their strength on 3d6 (become 4d6 when the Elementalist reaches rank 9)

    Intangibility: While affected by this spell the Elementalist stays at consistent temperature; extreme hot and cold are of no effects on him.

    Garrotte: Garrotte of Fire does 1 point of damage minimum even to creatures usually immune to strangulation (undead, for example)

    Flight: A nimbus of fire surrounds the Elementalist as he flies which in effect gives him a +2 to Evasion for avoiding missile attacks

    Spin: No variant

    Banshee: The Banshee may affect magical beings affiliated with water, such as a Water Elemental.

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    Posted by extrakun @ 5:55 pm

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